Apple inc. (20240236610). Processing Sound in an Enhanced Reality Environment simplified abstract

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Processing Sound in an Enhanced Reality Environment

Organization Name

apple inc.

Inventor(s)

Christopher T. Eubank of Santa Barbara CA (US)

Joshua D. Atkins of Los Angeles CA (US)

Soenke Pelzer of San Jose CA (US)

Dirk Schroeder of Sunnyvale CA (US)

Processing Sound in an Enhanced Reality Environment - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240236610 titled 'Processing Sound in an Enhanced Reality Environment

Simplified Explanation: The patent application discusses processing sound in an enhanced reality environment by creating an acoustic model of a physical environment based on an image. This model is used to process audio signals captured by a microphone array, resulting in virtual sound sources with virtual locations.

  • Acoustic model generated based on image of physical environment
  • Audio signals captured by microphone array
  • Measured acoustic parameters of physical environment generated
  • Processing of target audio signal using model and parameters
  • Output audio channels with virtual sound sources used to drive speakers

Key Features and Innovation: - Creation of an acoustic model based on physical environment images - Utilization of microphone array to capture audio signals - Generation of measured acoustic parameters of the physical environment - Processing of target audio signals using the model and parameters - Output of audio channels with virtual sound sources for driving speakers

Potential Applications: - Virtual reality gaming - Augmented reality experiences - Immersive audio tours - Virtual concerts and events - Audio-enhanced training simulations

Problems Solved: - Enhancing sound processing in augmented reality environments - Creating realistic virtual sound sources - Providing immersive audio experiences - Improving spatial audio accuracy - Enhancing user engagement in virtual environments

Benefits: - Enhanced audio realism in virtual environments - Improved user immersion and engagement - Accurate spatial audio representation - Versatile applications in gaming, entertainment, and training - Enhanced user experience in augmented reality settings

Commercial Applications: Title: Enhanced Reality Sound Processing Technology for Immersive Experiences This technology can be utilized in various commercial applications such as virtual reality gaming, augmented reality experiences, virtual concerts, and audio-enhanced training simulations. The market implications include increased user engagement, enhanced audio realism, and versatile applications across different industries.

Questions about Enhanced Reality Sound Processing: 1. How does the technology of processing sound in an enhanced reality environment differ from traditional audio processing methods? 2. What are the potential challenges in implementing this technology in real-world applications?

Frequently Updated Research: There is ongoing research in the field of spatial audio processing and virtual reality sound design that may be relevant to this technology. Researchers are exploring new algorithms and techniques to improve the accuracy and realism of virtual sound sources in immersive environments.


Original Abstract Submitted

processing sound in an enhanced reality environment can include generating, based on an image of a physical environment, an acoustic model of the physical environment. audio signals captured by a microphone array, can capture a sound in the physical environment. based on these audio signals, one or more measured acoustic parameters of the physical environment can be generated. a target audio signal can be processed using the model of the physical environment and the measured acoustic parameters, resulting in a plurality of output audio channels having a virtual sound source with a virtual location. the output audio channels can be used to drive a plurality of speakers. other aspects are also described and claimed.