Apple inc. (20240203066). METHODS FOR IMPROVING USER ENVIRONMENTAL AWARENESS simplified abstract

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METHODS FOR IMPROVING USER ENVIRONMENTAL AWARENESS

Organization Name

apple inc.

Inventor(s)

Ieyuki Kawashima of Pleasanton CA (US)

Benjamin Hylak of San Francisco CA (US)

Garrett L. Weinberg of Santa Cruz CA (US)

Joshua R. Ford of San Francisco CA (US)

Maxime Uzan of San Francisco CA (US)

Pavel V. Dudrenov of San Francisco CA (US)

Katherine W. Kolombatovich of San Francisco CA (US)

Giancarlo Yerkes of San Francisco CA (US)

Lee S. Broughton of Santa Cruz CA (US)

METHODS FOR IMPROVING USER ENVIRONMENTAL AWARENESS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240203066 titled 'METHODS FOR IMPROVING USER ENVIRONMENTAL AWARENESS

Simplified Explanation

The patent application describes a computer system that displays virtual content illustrating likely interaction areas and immersive virtual content. It also reduces the visual prominence of immersive virtual content and generates alerts for physical objects in a user's environment. Additionally, the system adjusts the visual prominence of people in a three-dimensional environment based on attention-related factors.

  • The computer system displays virtual content showing likely interaction areas.
  • It presents immersive virtual content.
  • Visual prominence of immersive virtual content is reduced.
  • Alerts are generated for physical objects in the user's environment.
  • The system adjusts the visual prominence of people based on attention-related factors.

Potential Applications

This technology could be applied in various fields such as virtual reality gaming, augmented reality applications, interactive training simulations, and immersive experiences in entertainment.

Problems Solved

This technology addresses the challenges of enhancing user interaction in virtual environments, improving user experience in immersive content, and increasing awareness of physical objects in the user's surroundings.

Benefits

The benefits of this technology include improved user engagement, enhanced immersive experiences, increased safety awareness in virtual environments, and personalized interactions based on attention-related factors.

Commercial Applications

Title: Enhanced Virtual Interaction System for Gaming and Training Simulations This technology can be utilized in the development of virtual reality gaming systems, interactive training simulations for various industries, immersive entertainment experiences, and augmented reality applications for education and training purposes.

Prior Art

Further research can be conducted in the fields of virtual reality systems, augmented reality technologies, immersive content display methods, and user interaction in virtual environments to explore prior art related to this technology.

Frequently Updated Research

Stay updated on advancements in virtual reality technologies, augmented reality applications, immersive content display techniques, and user experience research in virtual environments to enhance the understanding and implementation of this technology.

Questions about Virtual Interaction System

How does the system determine the visual prominence of people in a three-dimensional environment?

The system uses attention-related factors to adjust the visual prominence of people, such as gaze direction, movement patterns, and interaction history.

What are the potential safety implications of reducing the visual prominence of immersive virtual content?

Reducing the visual prominence of immersive virtual content can help users maintain awareness of their physical surroundings, reducing the risk of accidents or collisions in virtual environments.


Original Abstract Submitted

in some embodiments, a computer system displays virtual content illustrating an area of likely interaction, and displays immersive virtual content. in some embodiments, a computer system reduces visual prominence of immersive virtual content and displays an area of likely interaction. in some embodiments, a computer system generates alerts associated with physical objects in an environment of a user. in some embodiments, a computer system changes the visual prominence of people in a three-dimensional environment based on one or more attention-related factors.