Apple inc. (20240203055). REPRESENTING FLAT SURFACES IN POINT-BASED REPRESENTATIONS OF PHYSICAL ENVIRONMENTS simplified abstract

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REPRESENTING FLAT SURFACES IN POINT-BASED REPRESENTATIONS OF PHYSICAL ENVIRONMENTS

Organization Name

apple inc.

Inventor(s)

Long H. Ngo of San Jose CA (US)

Alexandre Da Veiga of San Francisco CA (US)

REPRESENTING FLAT SURFACES IN POINT-BASED REPRESENTATIONS OF PHYSICAL ENVIRONMENTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240203055 titled 'REPRESENTING FLAT SURFACES IN POINT-BASED REPRESENTATIONS OF PHYSICAL ENVIRONMENTS

The patent application describes devices, systems, and methods that generate a 3D representation of a physical environment by creating a point cloud and selectively replacing some points with planar elements or altering them in different ways.

  • Points representing flat surfaces like walls and ceilings are replaced with planar elements painted using image data.
  • Points representing non-flat portions such as furniture, curtains, and wall hangings are either left as points or modified differently.
  • Selectively altering the 3D representation can result in a cleaner and more compact model for efficient communication and rendering.

Potential Applications: - Virtual reality and augmented reality applications - Interior design and architecture visualization - Gaming and simulation environments

Problems Solved: - Enhances the visual quality of 3D representations - Improves efficiency in communication and rendering processes

Benefits: - Enhanced visual aesthetics - Improved efficiency in data communication and rendering - Better user experience in virtual environments

Commercial Applications: Title: Enhanced 3D Visualization Technology for Virtual Environments This technology can be used in industries such as: - Architecture and interior design - Virtual reality gaming - Real estate virtual tours

Prior Art: Readers can explore prior art related to 3D visualization technologies, point cloud processing, and virtual environment rendering.

Frequently Updated Research: Stay updated on advancements in point cloud processing, 3D modeling techniques, and virtual reality technologies.

Questions about 3D Visualization Technology: 1. How does this technology improve the efficiency of rendering processes? 2. What are the potential applications of this technology in the gaming industry?


Original Abstract Submitted

various implementations disclosed herein include devices, systems, and methods that generate a 3d representation of a physical environment by generating a point cloud and selectively replacing some of the points. for example, points representing flat surfaces (e.g., walls and ceilings) may be replaced with planar elements that are “painted” using image data. in contrast, points representing non-flat portions (e.g. furniture, curtains, wall hangings, etc.) are left as points in the model or altered in a different way. selectively altering the 3d representation may provide (a) a cleaner feeling and/or (b) a more compact 3d representation for more efficient and faster communication and/or rendering.