Apple inc. (20240202944). ALIGNING SCANNED ENVIRONMENTS FOR MULTI-USER COMMUNICATION SESSIONS simplified abstract

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ALIGNING SCANNED ENVIRONMENTS FOR MULTI-USER COMMUNICATION SESSIONS

Organization Name

apple inc.

Inventor(s)

Bruno M. Sommer of Sunnyvale CA (US)

Alexandre Da Veiga of San Francisco CA (US)

Long H. Ngo of San Jose CA (US)

Sebastian P. Herscher of San Francisco CA (US)

ALIGNING SCANNED ENVIRONMENTS FOR MULTI-USER COMMUNICATION SESSIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240202944 titled 'ALIGNING SCANNED ENVIRONMENTS FOR MULTI-USER COMMUNICATION SESSIONS

Simplified Explanation

The patent application describes a method for determining the position data of a device in a three-dimensional representation during a communication session.

  • The method involves creating a 3D representation of the device's physical environment.
  • A spatial relationship is established between the 3D representation and the physical environment.
  • Position data is then calculated based on the device's location in the physical environment and the spatial relationship.
  • This position data is provided during a communication session between devices, allowing users to view the 3D representation.

Key Features and Innovation

  • Creation of a 3D representation of the device's physical environment.
  • Determination of a spatial relationship between the 3D representation and the physical environment.
  • Calculation of position data based on the device's location and the spatial relationship.
  • Provision of position data during a communication session for users to view the 3D representation.

Potential Applications

This technology could be used in virtual reality applications, augmented reality experiences, remote collaboration tools, and location-based services.

Problems Solved

This technology addresses the challenge of accurately determining a device's position in a three-dimensional space and providing this information during a communication session.

Benefits

  • Enhanced user experience in virtual and augmented reality environments.
  • Improved accuracy in determining device position relative to a 3D representation.
  • Facilitation of remote collaboration and location-based services.

Commercial Applications

  • Virtual reality gaming and simulations.
  • Augmented reality applications for navigation and visualization.
  • Remote collaboration tools for teams working in different locations.
  • Location-based services for mapping and geolocation applications.

Prior Art

Further research could be conducted on similar patents related to spatial tracking in virtual and augmented reality environments.

Frequently Updated Research

Stay informed about advancements in spatial tracking technology for virtual and augmented reality applications.

Questions about Position Data Determination

How does this technology improve user experiences in virtual reality environments?

This technology enhances user immersion and interaction by accurately determining device position in a 3D representation.

What are the potential commercial applications of this position data determination method?

The technology can be applied in virtual reality gaming, augmented reality navigation, remote collaboration tools, and location-based services.


Original Abstract Submitted

various implementations provide a method for determining position data of a first device relative to a three-dimensional (3d) representation during a communication session. for example, a 3d representation is determined by a first device to correspond to a current physical environment of the first device. then a spatial relationship is determined between the 3d representation and the current physical environment. then position data is determined to correspond to a position of the first device relative to the 3d representation and based on a location of the first device in the current physical environment and the spatial relationship between the 3d representation and the current physical environment. the position data is then provided during a communication session between the first device and a second device with a view of the 3d representation including a representation of a user of the first device presented to a user of the second device.