Apple inc. (20240192772). SYSTEMS AND METHODS OF TRANSITIONING DISPLAY OF A THREE-DIMENSIONAL OBJECT BASED ON TILT simplified abstract
Contents
- 1 SYSTEMS AND METHODS OF TRANSITIONING DISPLAY OF A THREE-DIMENSIONAL OBJECT BASED ON TILT
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 SYSTEMS AND METHODS OF TRANSITIONING DISPLAY OF A THREE-DIMENSIONAL OBJECT BASED ON TILT - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Commercial Applications
- 1.9 Prior Art
- 1.10 Frequently Updated Research
- 1.11 Questions about Transitioning Objects in a 3D Environment
- 1.12 Original Abstract Submitted
SYSTEMS AND METHODS OF TRANSITIONING DISPLAY OF A THREE-DIMENSIONAL OBJECT BASED ON TILT
Organization Name
Inventor(s)
Gregory Lutter of Boulder Creek CA (US)
Manuel C. Clement of Felton CA (US)
SYSTEMS AND METHODS OF TRANSITIONING DISPLAY OF A THREE-DIMENSIONAL OBJECT BASED ON TILT - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240192772 titled 'SYSTEMS AND METHODS OF TRANSITIONING DISPLAY OF A THREE-DIMENSIONAL OBJECT BASED ON TILT
Simplified Explanation
The patent application describes systems and methods for transitioning an object between orientations in a three-dimensional environment using an electronic device. The device detects movement of a user's viewpoint and adjusts the orientation of a virtual object accordingly.
- The patent involves transitioning a virtual object between orientations in a three-dimensional environment.
- An electronic device detects movement of a user's viewpoint and adjusts the orientation of the virtual object.
- The device can display the virtual object in different orientations based on the movement of the viewpoint.
Potential Applications
This technology could be used in virtual reality gaming, architectural design, virtual tours, and training simulations where users interact with virtual objects in a three-dimensional space.
Problems Solved
This technology solves the problem of seamlessly transitioning virtual objects between orientations in a three-dimensional environment based on user movement, enhancing the user experience and interaction with virtual content.
Benefits
The benefits of this technology include improved user engagement, enhanced realism in virtual environments, and more intuitive interaction with virtual objects.
Commercial Applications
- Virtual reality gaming
- Architectural design and visualization
- Virtual tours for real estate or tourism
- Training simulations for various industries
Prior Art
Prior art related to this technology may include patents or research on virtual reality systems, interactive 3D environments, and motion tracking technologies.
Frequently Updated Research
Research on advancements in virtual reality technology, motion tracking sensors, and user interaction in three-dimensional environments may be relevant to this technology.
Questions about Transitioning Objects in a 3D Environment
How does this technology improve user experience in virtual environments?
This technology enhances user experience by allowing seamless transitions of virtual objects based on user movement, creating a more immersive and interactive environment.
What are the potential applications of this technology beyond gaming?
This technology can be applied in architectural design, virtual tours, training simulations, and various industries where users interact with virtual objects in a three-dimensional space.
Original Abstract Submitted
some examples of the disclosure are directed to systems and methods for transitioning an object between orientations in a three-dimensional environment. in some examples, an electronic device presents a three-dimensional environment including a virtual object that is displayed in a first orientation in the three-dimensional environment. while displaying the three-dimensional environment, the electronic device detects movement of a viewpoint of a user of the electronic device. in response to detecting the movement of the viewpoint, the electronic device moves the virtual object based on the movement of the viewpoint. in accordance with a determination that the movement of the viewpoint exceeds a threshold movement, the electronic device displays the virtual object in a second orientation in the three-dimensional environment. in accordance with a determination that the movement of the viewpoint does not exceed the threshold movement, the electronic device maintains display of the virtual object in the first orientation.