Apple inc. (20240184356). Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments simplified abstract
Contents
- 1 Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments
Organization Name
Inventor(s)
Israel Pastrana Vicente of Spring TX (US)
Jonathan R. Dascola of San Francisco CA (US)
Christopher D. Mckenzie of Burlingame CA (US)
Jesse Chand of San Francisco CA (US)
Stephen O. Lemay of Palo Alto CA (US)
Dorian D. Dargan of Oakland CA (US)
Zoey C. Taylor of San Francisco CA (US)
Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240184356 titled 'Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments
Simplified Explanation
The patent application describes a computer system that displays a communication session between two users in a three-dimensional environment, allowing them to share virtual content and interact with each other. The system also includes a user interface with control objects that can modify the appearance of the environment for each user.
- The computer system displays a communication session in a three-dimensional environment.
- Users can share virtual content and interact with each other.
- The system includes a user interface with control objects for modifying the environment.
- The appearance of the environment can be modified for each user.
Potential Applications
This technology could be applied in virtual reality communication platforms, online collaboration tools, and virtual events.
Problems Solved
This technology solves the problem of creating a more immersive and interactive communication experience between users in a virtual environment.
Benefits
The benefits of this technology include enhanced communication, increased engagement, and a more realistic virtual experience for users.
Potential Commercial Applications
A potential commercial application of this technology could be in the development of virtual reality conferencing software for businesses.
Possible Prior Art
One possible prior art for this technology could be virtual reality social platforms that allow users to interact in a shared virtual environment.
Unanswered Questions
The system should have robust security measures in place to protect the privacy and integrity of the communication session and shared content.
What hardware requirements are needed to run this system effectively?
Users would need compatible hardware such as VR headsets and controllers to fully utilize the features of this system.
Original Abstract Submitted
a computer system displays a view of a communication session between a first and second user of a first and second display generation component, respectively. the view of the communication session includes a view of a three-dimensional environment, virtual content shared between the first and second user, and a representation of the second user based on a virtual spatial relationship between the first and second user in the three-dimensional environment. while displaying the view of the communication session, the computer system displays a user interface, including a control object, and detects a user input activating the control object. in response, the computer system modifies the appearance of a three-dimensional region of the three-dimensional environment for the first user of the first display generation component, and initiates a process for modifying the appearance of the three-dimensional region of the three-dimensional environment displayed at the second display generation component.
- Apple inc.
- Israel Pastrana Vicente of Spring TX (US)
- Jonathan R. Dascola of San Francisco CA (US)
- Christopher D. Mckenzie of Burlingame CA (US)
- Jesse Chand of San Francisco CA (US)
- Stephen O. Lemay of Palo Alto CA (US)
- Dorian D. Dargan of Oakland CA (US)
- Zoey C. Taylor of San Francisco CA (US)
- G06F3/01
- G06F3/16