Apple inc. (20240161721). MOVEMENT-BASED AUDIO OUTPUT FOR ELECTRONIC DEVICES simplified abstract

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MOVEMENT-BASED AUDIO OUTPUT FOR ELECTRONIC DEVICES

Organization Name

apple inc.

Inventor(s)

Bryan G. Lanser of Cupertino CA (US)

Aram M. Lindahl of Menlo Park CA (US)

Tony S. Verma of San Francisco CA (US)

MOVEMENT-BASED AUDIO OUTPUT FOR ELECTRONIC DEVICES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240161721 titled 'MOVEMENT-BASED AUDIO OUTPUT FOR ELECTRONIC DEVICES

Simplified Explanation

The patent application describes systems, devices, and methods for motion-based output of audio content. This involves synchronizing the tempo and phase of the audio content being output with the cadence and phase of a user's cyclic movement while using an electronic device. The motion-based output can be achieved through a system-level process, allowing for synchronization with motion cadence and phase for local audio content and content from various streaming sources. It also accounts for latencies to ensure beats of the audio content are in sync with user footfalls, even when using wireless headphones or earbuds. Additionally, tempo and phase matching can be provided across intervals where there is no audio output, such as between songs in a playlist.

  • Synchronize audio content tempo and phase with user's movement cadence and phase.
  • Account for latencies to ensure audio beats are in sync with user footfalls.
  • Provide tempo and phase matching even during intervals with no audio output.

Potential Applications

This technology could be applied in:

  • Fitness tracking devices
  • Virtual reality gaming systems
  • Music streaming services

Problems Solved

This technology solves issues related to:

  • Ensuring audio output is synchronized with user movement
  • Providing a seamless audio experience during intervals with no output

Benefits

The benefits of this technology include:

  • Enhanced user experience
  • Improved synchronization between audio content and user movement
  • Seamless transition between audio tracks

Potential Commercial Applications

Potential commercial applications of this technology could be in:

  • Wearable technology
  • Entertainment systems
  • Fitness equipment

Possible Prior Art

One possible prior art for this technology could be:

  • Motion-based audio output systems in fitness devices

Unanswered Questions

How does this technology handle different types of user movements?

This technology can adapt to various user movements by adjusting the tempo and phase of the audio content to match the cadence and phase of the user's motion.

Can this technology be integrated with other wearable devices?

Yes, this technology can be integrated with other wearable devices to provide synchronized audio output based on the user's movement.


Original Abstract Submitted

systems, devices, and methods for motion-based output of audio content are provided. the motion-based output of audio content may include synchronizing a tempo and a phase of audio content being output with a cadence and a phase of a cyclic movement of a user of an electronic device. the motion-based output can be performed by a system-level process such that synchronizations to motion cadence and phase can be provided for local audio content and/or audio content from any of various content streaming sources. the motion-based output can also account for algorithmic and/or transmission latencies, to output beats of the audio content in sync with user footfalls, including in implementations in which wireless headphones or earbuds are used. tempo and phase matching can also be provided across a delay or interval in which there is no output of audio content, such as during the gap between adjacent songs in a playlist.