Apple inc. (20240112411). METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND simplified abstract

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METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND

Organization Name

apple inc.

Inventor(s)

Guillaume Couche of London (GB)

Jonny Yeo of London (GB)

Vitaliy Tyzhnevyy of London (GB)

METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240112411 titled 'METHODS FOR GENERATING VIRTUAL OBJECTS AND SOUND

Simplified Explanation

The abstract describes a patent application for using electronic devices to generate virtual objects, including the use of a virtual pointer element to reduce flaws and hesitations, applying an elasticity model for improved visual characteristics, and generating sound in response to movements of the virtual pointer element.

  • Electronic devices used to generate virtual objects
  • Virtual pointer element offset from input device to reduce flaws
  • Elasticity model applied for improved visual characteristics
  • Sound generated in response to movements of virtual pointer element

Potential Applications

The technology described in the patent application could be applied in various fields such as virtual reality gaming, simulation training, architectural design, and medical imaging.

Problems Solved

This technology helps to reduce undesirable artifacts in virtual objects, improves visual characteristics, and enhances user interaction with virtual environments.

Benefits

The benefits of this technology include a more immersive and realistic virtual experience, increased user engagement, and enhanced precision in virtual object manipulation.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality gaming systems, medical simulation software, architectural design tools, and virtual training programs.

Possible Prior Art

One possible prior art for this technology could be the use of virtual pointers in virtual reality systems to enhance user interaction and reduce flaws in virtual objects.

Unanswered Questions

How does the elasticity model improve the visual characteristics of the generated virtual object?

The elasticity model simulates various modes of physics, such as deformation and stretching, to make the virtual object appear more realistic and responsive to user interactions.

What types of sound are generated in response to movements of the virtual pointer element?

The sound generated could include feedback sounds to indicate successful interactions, ambient sounds to enhance the virtual environment, or spatial audio cues to provide a sense of depth and immersion.


Original Abstract Submitted

electronic devices can be used to generate virtual objects. in some examples, to reduce undesirable artifacts (e.g., flaws due to handshaking and/or hesitations) from occurring in the virtual object, a virtual pointer element is offset from a portion of an input device and is used to generate the virtual object in a three-dimensional environment. in some examples, to improve the visual characteristics of the generated virtual object, an elasticity model can be applied which includes various modes of physics. in some examples, sound is generated in response to movements of the virtual pointer element.