Apple inc. (20240107257). RELOCATION OF SOUND COMPONENTS IN SPATIAL AUDIO CONTENT simplified abstract
Contents
- 1 RELOCATION OF SOUND COMPONENTS IN SPATIAL AUDIO CONTENT
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 RELOCATION OF SOUND COMPONENTS IN SPATIAL AUDIO CONTENT - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
RELOCATION OF SOUND COMPONENTS IN SPATIAL AUDIO CONTENT
Organization Name
Inventor(s)
Anna L. Brewer of Santa Barbara CA (US)
Elena J. Nattinger of Menlo Park CA (US)
Devin w. Chalmers of Oakland CA (US)
RELOCATION OF SOUND COMPONENTS IN SPATIAL AUDIO CONTENT - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240107257 titled 'RELOCATION OF SOUND COMPONENTS IN SPATIAL AUDIO CONTENT
Simplified Explanation
The patent application abstract describes a process where sound components, such as voices, are identified, isolated, and relocated to a different location in a spatial audio field. This technology may be particularly useful for relocating voices of a predetermined user.
- Identification, isolation, and processing of sound components
- Relocation of sound components in a spatial audio field
- Focus on voices, especially those of a predetermined user
Potential Applications
This technology could be applied in various fields such as:
- Virtual reality and augmented reality experiences
- Audio editing and production
- Interactive storytelling and gaming
Problems Solved
This technology addresses issues such as:
- Enhancing user experience in virtual environments
- Improving audio clarity and separation in crowded soundscapes
- Providing personalized audio experiences
Benefits
The benefits of this technology include:
- Enhanced spatial audio immersion
- Improved audio quality and clarity
- Personalized and customized audio experiences
Potential Commercial Applications
This technology could be utilized in industries such as:
- Entertainment and media
- Gaming
- Communication and teleconferencing
Possible Prior Art
One possible prior art could be the use of spatial audio processing techniques in virtual reality and gaming applications to enhance the immersive experience for users.
Unanswered Questions
This technology could potentially raise concerns about the manipulation of voices and the implications for privacy and security. It is important to consider how this technology may be used ethically and legally.
What are the limitations of this technology in terms of processing power and real-time applications?
It is essential to understand the computational requirements and potential latency issues associated with implementing this technology in real-time applications, especially in resource-constrained environments.
Original Abstract Submitted
one or more sound components are identified, isolated, and processed such that they are relocated to a different location in a sound field of spatial audio content. the one or more sounds may be voices, and in particular voices of a predetermined user.