Apple inc. (20240104875). SYSTEMS AND METHODS OF CREATING AND EDITING VIRTUAL OBJECTS USING VOXELS simplified abstract
Contents
- 1 SYSTEMS AND METHODS OF CREATING AND EDITING VIRTUAL OBJECTS USING VOXELS
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 SYSTEMS AND METHODS OF CREATING AND EDITING VIRTUAL OBJECTS USING VOXELS - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 How does this technology compare to traditional 3D modeling software?
- 1.11 What are the potential limitations of using hand gestures as input sources?
- 1.12 Original Abstract Submitted
SYSTEMS AND METHODS OF CREATING AND EDITING VIRTUAL OBJECTS USING VOXELS
Organization Name
Inventor(s)
Guillaume Couche of London (GB)
William D. Lindmeier of San Francisco CA (US)
Tony Kobayashi of Berkeley CA (US)
SYSTEMS AND METHODS OF CREATING AND EDITING VIRTUAL OBJECTS USING VOXELS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240104875 titled 'SYSTEMS AND METHODS OF CREATING AND EDITING VIRTUAL OBJECTS USING VOXELS
Simplified Explanation
A three-dimensional computer-generated environment allows users to create virtual representations of real-world objects by tracing contours and editing or creating new objects using voxels.
- Users can create virtual representations of real-world objects by tracing contours with an input device.
- Virtual representations can include voxels, which users can edit or create new objects with by depositing or removing voxels based on input signals.
- Users can provide inputs through other sources, such as their hands, which are detected by additional sensors or devices.
Potential Applications
The technology can be used in various industries such as:
- 3D modeling and design
- Virtual reality and augmented reality applications
- Gaming and entertainment
Problems Solved
This technology addresses issues such as:
- Simplifying the process of creating virtual objects
- Enhancing user interaction with virtual environments
- Improving the accuracy and efficiency of 3D modeling
Benefits
The benefits of this technology include:
- Intuitive and user-friendly interface
- Real-time editing and creation of virtual objects
- Enhanced creativity and customization options
Potential Commercial Applications
The technology can be applied in commercial settings for:
- Product design and prototyping
- Architectural visualization
- Medical imaging and simulation
Possible Prior Art
Prior art in this field may include:
- Existing 3D modeling software
- Virtual reality and augmented reality tools
- Motion tracking and gesture recognition technologies
Unanswered Questions
How does this technology compare to traditional 3D modeling software?
This article does not directly compare the technology to traditional 3D modeling software in terms of features, capabilities, or user experience.
What are the potential limitations of using hand gestures as input sources?
This article does not discuss any potential limitations or challenges associated with using hand gestures as input sources, such as accuracy, reliability, or user fatigue.
Original Abstract Submitted
a three-dimensional computer-generated environment can be presented to a user. the user can create a virtual representation of a real-world object within the computer-generated environment by directing an input device towards the real-world object and tracing contours of the real-world object. the virtual representation can include voxels. the user can edit the virtual representation or create a new virtual object formed of voxels by depositing or removing voxels at virtual locations within the computer-generated environment based on selection inputs, release inputs, and optionally movement inputs detected by the input device. in some cases, the user can provide inputs via another input source, such as a hand of the user, that are detected by additional sensors or devices.