Apple inc. (20240104861). Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments simplified abstract

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Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

Organization Name

apple inc.

Inventor(s)

Amy E. Dedonato of San Francisco CA (US)

Israel Pastrana Vicente of Spring TX (US)

Nathan Gitter of Cupertino CA (US)

Stephen O. Lemay of Palo Alto CA (US)

Zoey C. Taylor of Saratoga CA (US)

Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240104861 titled 'Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

Simplified Explanation

The abstract describes a patent application for a computer system that can switch between immersive and non-immersive modes of displaying an application user interface based on user input. When in the non-immersive mode, the system can display a home menu user interface.

  • The patent application describes a computer system that can switch between immersive and non-immersive modes of displaying an application user interface.
  • In the non-immersive mode, the system can display a home menu user interface alongside the application user interface.

Potential Applications

This technology could be applied in various interactive systems such as gaming consoles, smart TVs, and virtual reality devices.

Problems Solved

This technology solves the problem of providing users with a seamless transition between immersive and non-immersive modes of interacting with an application user interface.

Benefits

The benefits of this technology include enhanced user experience, improved navigation between different modes of display, and increased flexibility in interacting with applications.

Potential Commercial Applications

The potential commercial applications of this technology include video game consoles, streaming devices, and virtual reality platforms.

Possible Prior Art

One possible prior art for this technology could be systems that allow for switching between different modes of display based on user input, such as multi-window interfaces on computers or mobile devices.

Unanswered Questions

How does this technology impact user engagement with applications?

This article does not delve into the specific effects of this technology on user engagement with applications. Further research could explore how the seamless transition between immersive and non-immersive modes affects user interaction and satisfaction.

What are the technical requirements for implementing this technology?

The article does not provide details on the technical specifications or requirements for implementing this technology. Future studies could investigate the hardware and software components necessary for integrating this feature into different systems.


Original Abstract Submitted

while displaying an application user interface, in response to detecting a first input to an input device a computer system, in accordance with a determination that the application user interface is in a first mode of display, wherein the first mode of display includes an immersive mode in which only content of the application user interface is displayed, displays via the display generation component the application user interface in a second mode of display, wherein the second mode of display includes a non-immersive mode in which respective content of the application user interface and other content are concurrently displayed, and in accordance with a determination that the application user interface is in the second mode of display, the computer system replaces display of at least a portion of the application user interface by displaying a home menu user interface via the display generation component.