Apple inc. (20240104860). Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments simplified abstract

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Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

Organization Name

apple inc.

Inventor(s)

Christopher D. Mckenzie of Burlingame CA (US)

Stephen O. Lemay of Palo Alto CA (US)

Zoey C. Taylor of Saratoga CA (US)

Vitalii Kramar of Woodinville WA (US)

Benjamin Hylak of San Francisco CA (US)

Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240104860 titled 'Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

Simplified Explanation

The patent application describes a computer system that can change the immersion level associated with the display of an extended reality (XR) environment based on the type of input detected on a rotatable input mechanism.

  • The computer system can adjust the immersion level to include virtual content from an application and a passthrough portion of the physical environment when a first type of input is detected.
  • When a second type of input is detected, the computer system performs a different operation instead of changing the immersion level of the XR environment.

Potential Applications

This technology could be applied in various industries such as gaming, virtual tours, remote collaboration, and training simulations.

Problems Solved

This technology solves the problem of seamlessly integrating virtual content with the physical environment in XR experiences, providing a more immersive and interactive user experience.

Benefits

- Enhanced user experience in XR environments - Improved realism and immersion by blending virtual and physical elements - Increased versatility and functionality of XR applications

Potential Commercial Applications

"Enhancing XR Immersion with Rotatable Input Mechanism" - This technology could be utilized in gaming consoles, virtual reality headsets, augmented reality applications, and training simulations.

Possible Prior Art

One possible prior art could be the use of motion controllers in virtual reality systems to interact with virtual environments. However, the specific integration of a rotatable input mechanism to adjust immersion levels based on input types may be a novel aspect of this patent application.

Unanswered Questions

How does the rotatable input mechanism detect different types of input?

The patent application does not provide details on the specific technology or sensors used in the rotatable input mechanism to differentiate between input types.

What are the specific operations performed by the computer system in response to the second type of input?

The patent application mentions that the computer system performs a different operation when the second type of input is detected, but it does not specify what these operations entail.


Original Abstract Submitted

a computer system, in response to detecting a first input on a rotatable input mechanism, in accordance with a determination that the first input is a first type of input: changes an immersion level associated with display of an extended reality (xr) environment generated by the display generation component to a first immersion level in which display of the xr environment concurrently includes virtual content from an application and a passthrough portion of a physical environment of the computer system. in accordance with a determination that the first input is a second type of input: the computer system performs an operation different from changing the immersion level associated with display of the xr environment.