Apple inc. (20240104792). Operating Modes for Reducing Distraction in Extended Reality Environments simplified abstract
Contents
- 1 Operating Modes for Reducing Distraction in Extended Reality Environments
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Operating Modes for Reducing Distraction in Extended Reality Environments - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
Operating Modes for Reducing Distraction in Extended Reality Environments
Organization Name
Inventor(s)
Grant H. Mulliken of Los Gatos CA (US)
Anura A. Patil of San Francisco CA (US)
Brian Pasley of Berkeley CA (US)
Christine Godwin of Santa Clara CA (US)
Eve Ekman of San Francisco CA (US)
Jonathan Hadida of Redwood City CA (US)
Lauren Cheung of Los Altos CA (US)
Mary A. Pyc of Campbell CA (US)
Patrick O. Eronini of Sunnyvale CA (US)
Raphael A. Bernier of Seattle WA (US)
Steven A. Marchette of San Jose CA (US)
Fletcher Rothkopf of Los Altos CA (US)
Operating Modes for Reducing Distraction in Extended Reality Environments - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240104792 titled 'Operating Modes for Reducing Distraction in Extended Reality Environments
Simplified Explanation
The patent application is focused on adjusting extended reality environments to reduce distractions and improve user focus. It involves using metrics to assess a user's ability to focus and modifying the environment accordingly. The technology includes a head-mounted display, sensors, and a processor to create a focus mode that minimizes distractions and replaces identified objects with additional content.
- Extended reality environments are modified to reduce distractions and improve user focus.
- Metrics are used to assess user focus and adjust the environment accordingly.
- Technology includes a head-mounted display, sensors, and a processor to create a focus mode.
- Identified objects in the physical environment are replaced with additional content in the extended reality environment.
Potential Applications
This technology could be applied in various industries such as:
- Virtual reality gaming
- Training simulations
- Medical procedures
Problems Solved
This technology addresses the following issues:
- Distractions in extended reality environments
- Lack of focus during activities
- Need for personalized user experiences
Benefits
The benefits of this technology include:
- Enhanced user focus
- Improved immersive experiences
- Personalized content delivery
Potential Commercial Applications
The potential commercial applications of this technology include:
- Virtual reality gaming systems
- Training and simulation programs
- Healthcare and medical training tools
Possible Prior Art
One possible prior art for this technology could be:
- Eye-tracking technology in virtual reality headsets
Unanswered Questions
How does this technology impact user engagement in extended reality environments?
This technology could potentially increase user engagement by reducing distractions and enhancing focus.
What are the limitations of using metrics to assess user focus?
Metrics may not always accurately reflect a user's ability to focus, as focus can be influenced by various factors beyond what metrics can measure.
Original Abstract Submitted
embodiments are directed to aspects of the extended reality environments that are selected or otherwise modified to account for distracting stimuli. similarly, one or more metrics that reflect, or are otherwise indicative of, a user's ability to focus on a current or upcoming activity may be used to adjust a user's interaction with the extended reality environment. the extended reality environment can generated by an extended reality system that includes a head-mounted display, a set of sensors and a processor configured to enter a focus mode that reduces distraction in an extended reality environment. while in the focus mode, the process or can receive imaging data of a physical environment around a user using the set of sensors and generate the extended reality environment that includes a reproduction of the first region of the physical environment where an identified object is replaced with the additional content.
- Apple inc.
- Grant H. Mulliken of Los Gatos CA (US)
- Anura A. Patil of San Francisco CA (US)
- Brian Pasley of Berkeley CA (US)
- Christine Godwin of Santa Clara CA (US)
- Eve Ekman of San Francisco CA (US)
- Jonathan Hadida of Redwood City CA (US)
- Lauren Cheung of Los Altos CA (US)
- Mary A. Pyc of Campbell CA (US)
- Patrick O. Eronini of Sunnyvale CA (US)
- Raphael A. Bernier of Seattle WA (US)
- Steven A. Marchette of San Jose CA (US)
- Fletcher Rothkopf of Los Altos CA (US)
- G06T11/00
- G06F3/01
- G06V20/50