Apple inc. (20240103636). METHODS FOR MANIPULATING A VIRTUAL OBJECT simplified abstract
Contents
- 1 METHODS FOR MANIPULATING A VIRTUAL OBJECT
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 METHODS FOR MANIPULATING A VIRTUAL OBJECT - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
METHODS FOR MANIPULATING A VIRTUAL OBJECT
Organization Name
Inventor(s)
William D. Lindmeier of San Francisco CA (US)
Tony Kobayashi of Berkley CA (US)
Alexis H. Palangie of Palo Alto CA (US)
Carmine Elvezio of San Francisco CA (US)
Matthew J. Sundstrom of Campbell CA (US)
METHODS FOR MANIPULATING A VIRTUAL OBJECT - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240103636 titled 'METHODS FOR MANIPULATING A VIRTUAL OBJECT
Simplified Explanation
The abstract describes a computer system that manipulates virtual objects using the user's body and/or input devices, such as hands or handheld devices.
- The computer system performs virtual object manipulation operations.
- The system can use different parts of the user's body for manipulation.
- Input from the user's hand and/or handheld device is used to manipulate virtual objects.
- The system can manipulate virtual objects directly or indirectly.
Potential Applications
This technology could be applied in various fields such as:
- Virtual reality gaming
- Medical simulations
- Architectural design
- Industrial training
Problems Solved
This technology addresses issues such as:
- Enhancing user interaction with virtual environments
- Improving precision in virtual object manipulation
- Providing a more intuitive way to control virtual objects
Benefits
The benefits of this technology include:
- Enhanced user experience in virtual environments
- Increased efficiency in manipulating virtual objects
- Improved realism in simulations and training scenarios
Potential Commercial Applications
A potential commercial application for this technology could be:
- Virtual reality gaming with enhanced interaction capabilities
Possible Prior Art
One possible prior art for this technology could be motion-sensing controllers used in gaming consoles, which allow users to interact with virtual environments through physical movements.
Unanswered Questions
How does this technology impact user engagement in virtual environments?
This technology can significantly enhance user engagement by providing a more natural and intuitive way to interact with virtual objects. By incorporating the user's body and hand movements, the system creates a more immersive experience for the user.
What are the implications of using handheld devices for virtual object manipulation?
Using handheld devices for virtual object manipulation can offer increased precision and control to the user. However, it may also introduce challenges related to device compatibility and user fatigue. Further research is needed to explore the optimal integration of handheld devices in virtual environments.
Original Abstract Submitted
in some embodiments, a computer system performs virtual object manipulation operations using respective portions of the user's body and/or input device(s). in some embodiments, a computer system manipulates a virtual object based on input from a hand of a user and/or a handheld device. in some embodiments, a computer system manipulates a virtual object directly or indirectly.