Apple inc. (20240103613). User Interface Response Based on Gaze-Holding Event Assessment simplified abstract

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User Interface Response Based on Gaze-Holding Event Assessment

Organization Name

apple inc.

Inventor(s)

Vinay Chawda of Santa Clara CA (US)

Mehmet N. Agaoglu of Dublin CA (US)

Leah M. Gum of Sunol CA (US)

Paul A. Lacey of Santa Clara CA (US)

Julian K. Shutzberg of San Francisco CA (US)

Tim H. Cornelissen of Mountain View CA (US)

Alexander G. Birardino of San Francisco CA (US)

User Interface Response Based on Gaze-Holding Event Assessment - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240103613 titled 'User Interface Response Based on Gaze-Holding Event Assessment

Simplified Explanation

The patent application abstract describes a system that associates non-eye-based user activity, such as hand gestures, with eye-based activity, such as gazing at a user interface component in a 3D environment. These associated behaviors are then interpreted as user input, allowing users to interact with the displayed content.

  • The system associates hand gestures with eye gaze in a 3D environment.
  • Non-eye-based user activity is linked to eye-based activity to interpret user input.

Potential Applications

This technology could be applied in:

  • Virtual reality gaming
  • Augmented reality training simulations

Problems Solved

This technology addresses issues such as:

  • Improving user interaction in 3D environments
  • Enhancing user experience in extended reality environments

Benefits

The benefits of this technology include:

  • Intuitive user interaction
  • Seamless integration of hand gestures and eye gaze in 3D environments

Potential Commercial Applications

This technology could be utilized in:

  • Virtual reality headsets
  • Augmented reality applications for industrial training

Possible Prior Art

One possible prior art for this technology is the use of hand gestures in virtual reality applications to interact with virtual objects.

Unanswered Questions

How does this technology impact user engagement in virtual reality environments?

This technology can enhance user engagement by providing a more intuitive and natural way to interact with 3D content, leading to a more immersive experience.

What are the potential privacy implications of tracking both hand gestures and eye gaze in 3D environments?

The tracking of hand gestures and eye gaze in 3D environments raises concerns about user privacy and data collection. It is essential to address these issues to ensure user trust and compliance with privacy regulations.


Original Abstract Submitted

various implementations provide views of 3d environments (e.g., extended reality (xr) environments). non-eye-based user activity, such as hand gestures, is associated with some types of eye-based activity, such as the user gazing at a particular user interface component displayed within a view of a 3d environment. for example, a user's pinching hand gesture may be associated with the user gazing at a particular user interface component, such as a button, at around the same time as the pinching hand gesture is made. these associated behaviors (e.g., the pinch and gaze at the button) may then be interpreted as user input, e.g., user input selecting or otherwise acting upon that user interface component. in some implementations, non-eye-based user activity is only associated with types of eye-based user activity that are likely to correspond to a user perceiving what they are seeing and/or intentionally looking at something.