Apple inc. (20240098232). Partial Perspective Correction with Mitigation of Vertical Disparity simplified abstract
Contents
- 1 Partial Perspective Correction with Mitigation of Vertical Disparity
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Partial Perspective Correction with Mitigation of Vertical Disparity - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
Partial Perspective Correction with Mitigation of Vertical Disparity
Organization Name
Inventor(s)
Emmanuel Piuze-phaneuf of Los Gatos CA (US)
Hermannus J. Damveld of Santa Clara CA (US)
Jean-Nicola F. Blanchet of Montreal (CA)
Mohamed Selim Ben Himane of Palo Alto CA (US)
Vincent Chapdelaine-couture of Carignan (CA)
Xiaojin Shi of Cupertino CA (US)
Partial Perspective Correction with Mitigation of Vertical Disparity - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240098232 titled 'Partial Perspective Correction with Mitigation of Vertical Disparity
Simplified Explanation
The patent application describes a method for performing perspective correction using a device with a three-dimensional device coordinate system, including an image sensor, a display, processors, and memory. The method involves capturing an image of a physical environment, transforming the image to a different perspective based on the user's eye location, and displaying the transformed image on the display.
- Explanation of the patent:
* Capture image of physical environment using image sensor * Transform image to a different perspective based on user's eye location * Display transformed image on the display
Potential Applications
This technology could be applied in virtual reality systems, augmented reality devices, and video conferencing tools.
Problems Solved
This technology solves the problem of distorted perspectives in images captured by devices, providing a more accurate representation of the physical environment.
Benefits
The benefits of this technology include improved user experience, enhanced visual accuracy, and more realistic virtual environments.
Potential Commercial Applications
One potential commercial application of this technology could be in the development of advanced virtual reality headsets for gaming and simulation purposes.
Possible Prior Art
Prior art in the field of image processing and perspective correction techniques may exist, but specific examples are not provided in this patent application.
Unanswered Questions
How does this technology impact user privacy in terms of capturing and displaying images of physical environments?
This technology could raise concerns about privacy, especially in public spaces where images are captured without consent. Implementing privacy features such as image blurring or user consent prompts could address these issues.
What are the computational requirements for real-time perspective correction, and how does it affect the device's performance?
Real-time perspective correction may require significant computational resources, potentially impacting the device's performance in terms of speed and battery life. Optimizing algorithms and hardware capabilities could mitigate these concerns.
Original Abstract Submitted
in one implementation, a method of performing perspective correction is performed by a device having a three-dimensional device coordinate system and including a first image sensor, a first display, one or more processors, and non-transitory memory. the method includes capturing, using the first image sensor, a first image of a physical environment. the method includes transforming the first image from a first perspective of the first image sensor to a second perspective based on a difference between the first perspective and the second perspective, wherein the second perspective is a first distance away from a location corresponding to a first eye of a user less than a second distance between the first perspective and the location corresponding to the first eye of the user. the method includes displaying, on the first display, the transformed first image of the physical environment.