Apple Inc. (20240381052). Enhanced Audio Using Personal Audio Device simplified abstract

From WikiPatents
Jump to navigation Jump to search

Enhanced Audio Using Personal Audio Device

Organization Name

Apple Inc.

Inventor(s)

Christopher T. Eubank of Santa Barbara CA (US)

Ronald J. Guglielmone, Jr. of Redwood City CA (US)

Enhanced Audio Using Personal Audio Device - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240381052 titled 'Enhanced Audio Using Personal Audio Device

Simplified Explanation: This patent application describes a head-worn device that can detect audio output from a playback device, capture the audio content, apply spatial filters to enhance the audio experience, and play the spatialized audio through speakers for the user.

  • The head-worn device can identify audio output from a playback device.
  • A microphone in the head-worn device captures the audio content from the playback device.
  • Spatial filters are applied to one or more audio channels of additional audio content to complement the playback device's audio.
  • The spatialized audio is then played through speakers for the user wearing the head-worn device.

Key Features and Innovation:

  • Detection of audio output from a playback device by a head-worn device.
  • Capture of audio content by a microphone in the head-worn device.
  • Application of spatial filters to enhance audio experience.
  • Playback of spatialized audio through speakers for the user.

Potential Applications: This technology can be used in gaming headsets, virtual reality devices, augmented reality applications, and audio enhancement systems.

Problems Solved: This technology addresses the need for improved spatial audio experiences for users of head-worn devices.

Benefits:

  • Enhanced audio experience for users.
  • Immersive sound quality.
  • Improved spatial awareness in audio content.

Commercial Applications: The technology can be utilized in gaming accessories, entertainment systems, virtual reality experiences, and audio production tools.

Prior Art: Prior art related to this technology may include patents or research on spatial audio processing, head-worn devices with audio capabilities, and audio signal processing techniques.

Frequently Updated Research: Researchers may be exploring advancements in spatial audio processing algorithms, microphone technologies for capturing audio content, and user experience studies related to spatialized audio.

Questions about Head-Worn Audio Spatialization: 1. How does this technology improve the overall audio experience for users? 2. What are the potential limitations of applying spatial filters to audio channels in head-worn devices?


Original Abstract Submitted

a head-worn device can determine that a playback device is outputting audio content. a microphone of the head-worn device can sense the audio content that is output by the playback device. spatial filters can be applied to one or more audio channels of additional audio content that compliments the audio content output by the playback device. the resulting spatialized audio can be played through speakers to a user wearing the head-worn device.