Apple Inc. (20240319959). DIGITAL ASSISTANT INTERACTIONS IN COPRESENCE SESSIONS simplified abstract

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DIGITAL ASSISTANT INTERACTIONS IN COPRESENCE SESSIONS

Organization Name

Apple Inc.

Inventor(s)

Jessica J. Peck of Morgan Hill CA (US)

James N. Jones of San Francisco CA (US)

Ieyuki Kawashima of Pleasanton CA (US)

Lynn I. Streja of San Francisco CA (US)

Stephen O. Lemay of Palto CA (US)

DIGITAL ASSISTANT INTERACTIONS IN COPRESENCE SESSIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240319959 titled 'DIGITAL ASSISTANT INTERACTIONS IN COPRESENCE SESSIONS

The abstract of this patent application describes a process involving the display of an extended reality (XR) environment on an electronic device during a copresence session with another electronic device. The process includes sampling audio input with a microphone, determining if the input is intended for a digital assistant on an external device, and providing an audible response from the digital assistant if the input is intended for it.

  • Displaying an XR environment on an electronic device during a copresence session.
  • Sampling audio input with a microphone of the electronic device.
  • Determining if the audio input is intended for a digital assistant on an external device.
  • Providing an audible response from the digital assistant if the input is intended for it.
  • The audible response is not transmitted to the second electronic device over a shared communication channel for the copresence session.

Potential Applications: - Augmented reality gaming experiences - Virtual meetings and collaboration - Interactive storytelling and entertainment

Problems Solved: - Enhancing user experience in copresence sessions - Improving communication in XR environments - Streamlining interactions with digital assistants

Benefits: - Seamless integration of digital assistants in XR environments - Enhanced user engagement and interaction - Improved multitasking capabilities during copresence sessions

Commercial Applications: Title: "Enhancing User Experience in Extended Reality Environments" This technology could be utilized in various industries such as gaming, entertainment, virtual meetings, and remote collaboration tools. It has the potential to revolutionize how users interact with digital assistants in XR environments, leading to enhanced user experiences and increased productivity.

Questions about the technology: 1. How does this technology improve user engagement in copresence sessions? 2. What are the potential privacy concerns related to sampling audio input in XR environments?


Original Abstract Submitted

an example process includes: displaying, on a display of an electronic device, an extended reality (xr) environment corresponding to a copresence session including the electronic device and a second electronic device; while displaying the xr environment: sampling, with a microphone of the electronic device, a first audio input; determining whether the first audio input is intended for a first digital assistant operating on an external electronic device; and in accordance with a determination that the first audio input is intended for the first digital assistant: causing the first digital assistant to provide an audible response to the first audio input, where the audible response is not transmitted to the second electronic device over a shared communication channel for the copresence session.