Apple Inc. (20240298136). 3D Audio Rendering Using Volumetric Audio Rendering and Scripted Audio Level-of-Detail simplified abstract
Contents
3D Audio Rendering Using Volumetric Audio Rendering and Scripted Audio Level-of-Detail
Organization Name
Inventor(s)
David Thall of Palo Alto CA (US)
Christopher A. Wolfe of San Jose CA (US)
James E. Mccartney of San Jose CA (US)
3D Audio Rendering Using Volumetric Audio Rendering and Scripted Audio Level-of-Detail - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240298136 titled '3D Audio Rendering Using Volumetric Audio Rendering and Scripted Audio Level-of-Detail
The abstract describes an audio engine for acoustically rendering a three-dimensional virtual environment using geometric volumes to represent sound sources and occluders. The engine generates a volumetric response based on sound projected from a volumetric source to a listener, considering any occluders in between. It also adjusts the level of detail of sound over time based on the distance between the listener and the sound source.
- Uses geometric volumes to represent sound sources and occluders
- Generates a volumetric response for sound projection
- Adjusts sound detail based on listener-source distance
Potential Applications: - Virtual reality gaming - Architectural acoustics - Simulation training environments
Problems Solved: - Accurate spatial audio rendering - Realistic sound propagation in virtual environments
Benefits: - Immersive audio experience - Enhanced realism in virtual environments - Improved spatial awareness for users
Commercial Applications: Title: "Revolutionizing Virtual Audio Experiences: Commercial Applications of Volumetric Sound Rendering" This technology can be utilized in virtual reality gaming, architectural design, and simulation training industries to provide users with a more immersive and realistic audio experience. The market implications include increased user engagement, improved training effectiveness, and enhanced architectural design visualization.
Questions about Volumetric Sound Rendering: 1. How does volumetric sound rendering enhance spatial awareness for users?
- Volumetric sound rendering provides users with a more realistic audio experience by accurately simulating sound propagation in three-dimensional space, allowing for better spatial awareness and immersion.
2. What are the key advantages of using geometric volumes to represent sound sources in virtual environments?
- Using geometric volumes helps to accurately model sound sources and occluders, leading to more realistic audio rendering and improved spatial perception for users.
Original Abstract Submitted
an audio engine is provided for acoustically rendering a three-dimensional virtual environment. the audio engine uses geometric volumes to represent sound sources and any sound occluders. a volumetric response is generated based on sound projected from a volumetric sound source to a listener, taking into consideration any volumetric occluders in-between. the audio engine also provides for modification of a level of detail of sound over time based on distance between a listener and a sound source. other aspects are also described and claimed.