Apple Inc. (20240284137). Location Based Audio Rendering simplified abstract
Contents
Location Based Audio Rendering
Organization Name
Inventor(s)
Shai Messingher Lang of Santa Clara CA (US)
Symeon Delikaris Manias of Los Angeles CA (US)
Location Based Audio Rendering - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240284137 titled 'Location Based Audio Rendering
The method described in the abstract involves determining a user's location, selecting a virtual playback format based on that location, including the position of a fixed virtual speaker in the user's environment, and creating an acoustic model based on the user's location. Audio is then rendered at the playback device using the acoustic model and virtual playback format.
- Determining user location
- Selecting virtual playback format based on location
- Creating acoustic model based on user location
- Rendering audio at playback device using acoustic model and virtual playback format
Potential Applications: - Immersive audio experiences in virtual reality environments - Personalized audio playback based on user's surroundings - Enhanced spatial audio for gaming and entertainment
Problems Solved: - Providing realistic audio experiences in virtual environments - Tailoring audio playback to user's specific location - Improving spatial awareness in audio content
Benefits: - Enhanced user immersion in virtual environments - Personalized audio experiences based on real-world location - Improved spatial audio quality for a more realistic sound environment
Commercial Applications: Title: "Spatial Audio Technology for Immersive Experiences" This technology can be utilized in virtual reality gaming, augmented reality applications, audio tours, and entertainment venues to provide users with a more immersive and realistic audio experience. The market implications include increased demand for spatial audio solutions in various industries seeking to enhance user engagement and immersion.
Questions about Spatial Audio Technology: 1. How does this technology improve user experience in virtual environments? This technology enhances user immersion by providing realistic and personalized audio experiences based on the user's location.
2. What are the potential commercial uses of spatial audio technology? Spatial audio technology can be applied in virtual reality gaming, augmented reality applications, audio tours, and entertainment venues to create more immersive and engaging experiences for users.
Original Abstract Submitted
a method may include determining a location of a user, determining a virtual playback format based on the location of the user, where the virtual playback format includes a position of a virtual speaker that is fixed in an environment of the user, and determining an acoustic model based on the location of the user. the method also includes rendering audio at the playback device based on the acoustic model and the virtual playback format.