Apple Inc. (20240248532). METHOD AND DEVICE FOR VISUALIZING MULTI-MODAL INPUTS simplified abstract

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METHOD AND DEVICE FOR VISUALIZING MULTI-MODAL INPUTS

Organization Name

Apple Inc.

Inventor(s)

Thomas G. Salter of Foster City CA (US)

Brian W. Temple of Santa Clara CA (US)

Gregory Lutter of Boulder Creek CA (US)

METHOD AND DEVICE FOR VISUALIZING MULTI-MODAL INPUTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240248532 titled 'METHOD AND DEVICE FOR VISUALIZING MULTI-MODAL INPUTS

  • Simplified Explanation:

This patent application describes a method for visualizing multi-modal inputs in an extended reality (XR) environment, where a focus indicator changes appearance based on user gaze direction and pose changes.

  • Key Features and Innovation:

- Displaying a user interface element in an XR environment - Changing the appearance of a focus indicator based on gaze direction - Modifying the focus indicator in response to changes in user pose

  • Potential Applications:

- Augmented reality (AR) and virtual reality (VR) applications - User interface design for XR environments - Interactive training simulations

  • Problems Solved:

- Enhancing user interaction in XR environments - Improving user experience with multi-modal inputs - Addressing challenges in visualizing user focus and attention

  • Benefits:

- Enhanced user engagement and immersion - Improved user interface design in XR applications - Real-time adaptation to user gaze and pose changes

  • Commercial Applications:

- This technology can be used in gaming, education, training, and simulation industries to create more immersive and interactive experiences for users.

  • Questions about XR:

1. How does this technology improve user interaction in XR environments? - This technology enhances user interaction by dynamically changing the appearance of focus indicators based on gaze direction and pose changes, improving user engagement and immersion.

2. What are the potential applications of this method in the gaming industry? - This method can be used to create more interactive and immersive gaming experiences by adapting focus indicators based on user gaze and pose, enhancing gameplay and user engagement.


Original Abstract Submitted

in one implementation, a method for visualizing multi-modal inputs includes: displaying a first user interface element within an extended reality (xr) environment; determining a gaze direction based on first input data; in response to determining that the gaze direction is directed to the first user interface element, displaying a focus indicator with a first appearance in association with the first user interface element; detecting a change in pose of at least one of a head pose or a body pose of a user of the computing system; and, in response to detecting the change of pose, modifying the focus indicator from the first appearance to a second appearance different from the first appearance.