Apple Inc. (20240236610). Processing Sound in an Enhanced Reality Environment simplified abstract

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Processing Sound in an Enhanced Reality Environment

Organization Name

Apple Inc.

Inventor(s)

Christopher T. Eubank of Santa Barbara CA (US)

Joshua D. Atkins of Los Angeles CA (US)

Soenke Pelzer of San Jose CA (US)

Dirk Schroeder of Sunnyvale CA (US)

Processing Sound in an Enhanced Reality Environment - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240236610 titled 'Processing Sound in an Enhanced Reality Environment

Simplified Explanation: The patent application discusses processing sound in an enhanced reality environment by creating an acoustic model of a physical environment based on an image. This model is used to process audio signals captured by a microphone array, resulting in virtual sound sources with virtual locations.

  • Utilizes an image of a physical environment to generate an acoustic model
  • Captures audio signals with a microphone array to process sound in the environment
  • Generates measured acoustic parameters of the physical environment
  • Processes target audio signals using the model and parameters to create virtual sound sources
  • Drives speakers with output audio channels based on the processed sound

Key Features and Innovation: - Creation of an acoustic model based on an image of a physical environment - Utilization of a microphone array to capture audio signals for processing - Generation of measured acoustic parameters of the physical environment - Processing of target audio signals to create virtual sound sources with virtual locations - Driving speakers with output audio channels based on the processed sound

Potential Applications: - Virtual reality gaming - Augmented reality experiences - Immersive audio tours - Virtual concerts - Architectural acoustics simulations

Problems Solved: - Enhancing sound processing in augmented reality environments - Creating realistic virtual sound sources - Simulating acoustic environments accurately - Providing immersive audio experiences - Improving spatial audio perception

Benefits: - Enhanced audio realism in virtual environments - Improved spatial audio localization - Immersive sound experiences - Accurate simulation of acoustic environments - Enhanced user engagement in augmented reality applications

Commercial Applications: The technology can be applied in industries such as virtual reality gaming, augmented reality experiences, audio production, architectural design, and entertainment venues. It can revolutionize the way sound is processed and experienced in various commercial applications.

Questions about Sound Processing in Enhanced Reality: 1. How does the technology improve spatial audio perception in augmented reality environments? 2. What are the potential implications of this innovation in the entertainment industry?

Frequently Updated Research: Ongoing research in this field focuses on improving the accuracy and efficiency of sound processing algorithms in augmented reality environments. Researchers are also exploring new applications for spatial audio technology in various industries.


Original Abstract Submitted

processing sound in an enhanced reality environment can include generating, based on an image of a physical environment, an acoustic model of the physical environment. audio signals captured by a microphone array, can capture a sound in the physical environment. based on these audio signals, one or more measured acoustic parameters of the physical environment can be generated. a target audio signal can be processed using the model of the physical environment and the measured acoustic parameters, resulting in a plurality of output audio channels having a virtual sound source with a virtual location. the output audio channels can be used to drive a plurality of speakers. other aspects are also described and claimed.