20240054727. CLOTH MODELING USING QUAD RENDER MESHES simplified abstract (Pixar)

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CLOTH MODELING USING QUAD RENDER MESHES

Organization Name

Pixar

Inventor(s)

Christine Waggoner of Albany CA (US)

Fernando Ferrari De Goes of Kensington CA (US)

CLOTH MODELING USING QUAD RENDER MESHES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240054727 titled 'CLOTH MODELING USING QUAD RENDER MESHES

Simplified Explanation

- Three-dimensional cloth modeling technology is provided in this patent application. - A first mesh with faces defined by edges is accessed. - A render mesh is generated using quadrangulated tessellation of the first mesh, with quad faces. - Attributes of the faces of the first mesh are transferred to the quad faces of the render mesh using a stochastic transfer operation. - The render mesh is displayed through a graphical user interface (GUI).

Potential Applications

- Fashion design software - Virtual try-on applications for clothing - Gaming and animation industries for realistic cloth simulation

Problems Solved

- Simplifying the process of three-dimensional cloth modeling - Improving the realism of cloth simulation in virtual environments

Benefits

- Enhanced visual representation of cloth in digital environments - Streamlined workflow for cloth modeling and simulation - Improved user experience in applications involving virtual clothing


Original Abstract Submitted

embodiments provide for three-dimensional cloth modeling are provided. a first mesh comprising a plurality of faces defined by a plurality of edges is accessed, and a render mesh is generated using quadrangulated tessellation of the first mesh, where the render mesh comprises quad faces. one or more attributes of the plurality of faces of the first mesh are transferred to one or more of the quad faces of the render mesh using a stochastic transfer operation. the render mesh is displayed via a graphical user interface (gui).