20240051147. ENTERTAINMENT SYSTEM AND ROBOT simplified abstract (Sony Group Corporation)
Contents
ENTERTAINMENT SYSTEM AND ROBOT
Organization Name
Inventor(s)
Fumihiko Iida of Kanagawa (JP)
Tsubasa Tsukahara of Tokyo (JP)
Daisuke Kawamura of Foster City CA (US)
Bhat Ramanath Udupi of Los Altos CA (US)
ENTERTAINMENT SYSTEM AND ROBOT - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240051147 titled 'ENTERTAINMENT SYSTEM AND ROBOT
Simplified Explanation
The abstract describes an entertainment system that consists of a user terminal, a robot, and a control device. The user terminal allows the user to select a character from a group of characters with different personalities. The control device determines the operation mode of the robot based on the personality of the selected character.
- The user terminal enables the selection of characters with distinct personalities.
- The control device analyzes the selected character's personality and determines the robot's operation mode accordingly.
Potential Applications:
- Entertainment industry: This system can be used in theme parks, interactive exhibits, or video games to provide users with an immersive and personalized experience.
- Education: The system can be utilized in educational settings to engage students in interactive learning activities with robotic characters.
- Therapy: The technology could be employed in therapeutic settings to assist individuals in developing social skills or emotional regulation through interactions with the robot.
Problems Solved:
- Lack of personalization: The system addresses the issue of generic entertainment experiences by allowing users to choose characters with different personalities, enhancing engagement and enjoyment.
- Limited interactivity: By determining the robot's behavior based on the selected character's personality, the system provides a more interactive and dynamic experience for users.
Benefits:
- Enhanced user experience: Users can have a personalized and immersive entertainment experience by selecting characters with distinct personalities.
- Increased engagement: The system's ability to adapt the robot's behavior based on the selected character's personality promotes user engagement and interaction.
- Versatility: The technology can be applied in various industries, including entertainment, education, and therapy, providing a wide range of potential applications.
Original Abstract Submitted
an entertainment system includes a user terminal, a robot, and a control device. the user terminal causes a display unit to display contents which allow a user to select any one character from a plurality of characters for which personalities different from one another are defined. the control device determines an operation mode of the robot on the basis of a parameter corresponding to a personality of the character selected on the user terminal.
- Sony Group Corporation
- Yasushi Okumura of Tokyo (JP)
- Fumihiko Iida of Kanagawa (JP)
- Ryuichi Suzuki of Tokyo (JP)
- Yukari Konishi of Tokyo (JP)
- Kotaro Imamura of Chiba (JP)
- Tsubasa Tsukahara of Tokyo (JP)
- Daisuke Kawamura of Foster City CA (US)
- Naoki Ogishita of Tokyo (JP)
- Bhat Ramanath Udupi of Los Altos CA (US)
- Mari Yasuda of Tokyo (JP)
- B25J9/16
- B25J11/00
- B25J13/06