20240046914. ASSISTED SPEECH simplified abstract (Apple Inc.)
Contents
ASSISTED SPEECH
Organization Name
Inventor(s)
Ian M. Richter of Los Angeles CA (US)
ASSISTED SPEECH - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240046914 titled 'ASSISTED SPEECH
Simplified Explanation
The patent application describes various implementations of devices, systems, and methods for synthesizing virtual speech. In these implementations, a device includes a display, an audio sensor, a non-transitory memory, and one or more processors coupled with the memory. The device displays a computer-generated reality (CGR) representation of a fictional character in a CGR environment on the display. It receives speech input from a first person via the audio sensor. The speech input is modified based on language characteristic values associated with the fictional character to generate CGR speech. The CGR speech is then outputted in the CGR environment through the representation of the fictional character.
- The patent application describes devices, systems, and methods for synthesizing virtual speech.
- A device includes a display, audio sensor, memory, and processors.
- The device displays a CGR representation of a fictional character in a CGR environment.
- Speech input is received from a first person via the audio sensor.
- The speech input is modified based on language characteristic values associated with the fictional character.
- CGR speech is generated and outputted in the CGR environment through the representation of the fictional character.
Potential Applications:
- Virtual reality gaming and entertainment: This technology can be used to enhance the immersive experience in virtual reality games and entertainment by allowing users to interact with fictional characters through speech.
- Virtual assistants and chatbots: The synthesized virtual speech can be utilized in virtual assistants and chatbots to provide more realistic and engaging interactions with users.
- Language learning and training: The technology can be applied in language learning and training applications to provide learners with the opportunity to practice speaking with virtual characters that respond in real-time.
Problems Solved:
- Lack of realistic virtual speech: The technology addresses the problem of generating realistic virtual speech by modifying the speech input based on language characteristic values associated with the fictional character.
- Limited interactivity in virtual reality: By enabling users to interact with virtual characters through speech, the technology enhances the interactivity and immersion in virtual reality environments.
Benefits:
- Enhanced user experience: The synthesized virtual speech improves the overall user experience in virtual reality environments, gaming, and other applications by providing more realistic and interactive interactions.
- Personalized interactions: The modification of speech input based on language characteristic values allows for personalized interactions with virtual characters, making the experience more engaging and tailored to individual users.
- Language practice and training: The technology offers a platform for language practice and training by allowing users to engage in conversations with virtual characters that respond in real-time, providing valuable language learning opportunities.
Original Abstract Submitted
various implementations disclosed herein include devices, systems, and methods for synthesizing virtual speech. in various implementations, a device includes a display, an audio sensor, a non-transitory memory and one or more processors coupled with the non-transitory memory. a computer-generated reality (cgr) representation of a fictional character is displayed in a cgr environment on the display. a speech input is received from a first person via the audio sensor. the speech input is modified based on one or more language characteristic values associated with the fictional character in order to generate cgr speech. the cgr speech is outputted in the cgr environment via the cgr representation of the fictional character.