20240046753. NON-FUNGIBLE TOKENS IN GAMING simplified abstract (IGT)

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NON-FUNGIBLE TOKENS IN GAMING

Organization Name

IGT

Inventor(s)

Dwayne R. Nelson of Las Vegas NV (US)

Kevin Higgins of Reno NV (US)

Ethan Edsall of Sparks NV (US)

NON-FUNGIBLE TOKENS IN GAMING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240046753 titled 'NON-FUNGIBLE TOKENS IN GAMING

Simplified Explanation

The patent application is for systems and methods that provide non-fungible tokens to a player in addition to any awards given during a game.

  • The patent application is for a technology that offers non-fungible tokens to players in addition to their game rewards.
  • The non-fungible tokens are unique and cannot be exchanged on a one-to-one basis with other tokens.
  • The technology provides a way to enhance the player's experience by offering exclusive digital assets.
  • The non-fungible tokens can be collected, traded, or used in various ways within the game or in other applications.
  • The technology allows for the creation of a digital economy within the game, where players can buy, sell, or trade their non-fungible tokens.
  • The patent application covers the systems and methods used to generate, distribute, and manage the non-fungible tokens.
  • The technology can be applied to various types of games, including video games, online games, and mobile games.

Potential Applications:

  • Video games: The technology can be used to enhance the gameplay experience by offering unique digital assets to players.
  • Online games: Non-fungible tokens can be used to create a virtual economy within the game, allowing players to trade and collect rare items.
  • Mobile games: The technology can be applied to mobile games, providing players with exclusive digital assets that can be collected or traded.

Problems Solved:

  • Lack of uniqueness in game rewards: The technology solves the problem of repetitive and non-unique rewards by offering non-fungible tokens that are exclusive to each player.
  • Limited player engagement: By providing non-fungible tokens, the technology increases player engagement and encourages them to continue playing the game.
  • Lack of digital asset ownership: The technology allows players to own and trade their digital assets, providing a sense of ownership and value.

Benefits:

  • Enhanced player experience: The technology adds an extra layer of excitement and value to the game by offering unique digital assets.
  • Increased player engagement: By providing non-fungible tokens, players are incentivized to continue playing the game and collecting rare items.
  • Digital asset ownership: Players can own and trade their digital assets, creating a sense of ownership and value within the game.


Original Abstract Submitted

systems and methods that provides zero, one or more non-fungible tokens to a player in addition to any awards provided to that player in association with a play of a game.