20240046753. NON-FUNGIBLE TOKENS IN GAMING simplified abstract (IGT)
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Contents
NON-FUNGIBLE TOKENS IN GAMING
Organization Name
Inventor(s)
Dwayne R. Nelson of Las Vegas NV (US)
Ethan Edsall of Sparks NV (US)
NON-FUNGIBLE TOKENS IN GAMING - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240046753 titled 'NON-FUNGIBLE TOKENS IN GAMING
Simplified Explanation
The patent application is for systems and methods that provide non-fungible tokens to a player in addition to any awards given during a game.
- The patent application is for a technology that offers non-fungible tokens to players in addition to their game rewards.
- The non-fungible tokens are unique and cannot be exchanged on a one-to-one basis with other tokens.
- The technology provides a way to enhance the player's experience by offering exclusive digital assets.
- The non-fungible tokens can be collected, traded, or used in various ways within the game or in other applications.
- The technology allows for the creation of a digital economy within the game, where players can buy, sell, or trade their non-fungible tokens.
- The patent application covers the systems and methods used to generate, distribute, and manage the non-fungible tokens.
- The technology can be applied to various types of games, including video games, online games, and mobile games.
Potential Applications:
- Video games: The technology can be used to enhance the gameplay experience by offering unique digital assets to players.
- Online games: Non-fungible tokens can be used to create a virtual economy within the game, allowing players to trade and collect rare items.
- Mobile games: The technology can be applied to mobile games, providing players with exclusive digital assets that can be collected or traded.
Problems Solved:
- Lack of uniqueness in game rewards: The technology solves the problem of repetitive and non-unique rewards by offering non-fungible tokens that are exclusive to each player.
- Limited player engagement: By providing non-fungible tokens, the technology increases player engagement and encourages them to continue playing the game.
- Lack of digital asset ownership: The technology allows players to own and trade their digital assets, providing a sense of ownership and value.
Benefits:
- Enhanced player experience: The technology adds an extra layer of excitement and value to the game by offering unique digital assets.
- Increased player engagement: By providing non-fungible tokens, players are incentivized to continue playing the game and collecting rare items.
- Digital asset ownership: Players can own and trade their digital assets, creating a sense of ownership and value within the game.
Original Abstract Submitted
systems and methods that provides zero, one or more non-fungible tokens to a player in addition to any awards provided to that player in association with a play of a game.