20240046741. METHOD AND SYSTEM FOR CONDUCTING CONCURRENT GAMES simplified abstract (Castle Island IP Holding LLC)

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METHOD AND SYSTEM FOR CONDUCTING CONCURRENT GAMES

Organization Name

Castle Island IP Holding LLC

Inventor(s)

Joshua Paul Larson of Zeeland MI (US)

Alan Roireau of Charlottesville VA (US)

Andrew Scheiner of Crozet VA (US)

METHOD AND SYSTEM FOR CONDUCTING CONCURRENT GAMES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240046741 titled 'METHOD AND SYSTEM FOR CONDUCTING CONCURRENT GAMES

Simplified Explanation

The abstract describes an improved gaming system and method that allows for the creation and management of multiple concurrent games with limited numbers of players and gameplay stations. The system includes a gaming server and multiple gameplay stations. The gaming server aggregates players and creates games based on received gameplay requests and evaluates whether to begin a new game based on various conditions of the gaming system, such as the maximum number of allowed games, the failure rate of gameplay requests, the usage ratio, and the number of gameplay stations currently participating in active games.

  • The gaming system enables the creation and management of multiple concurrent games with limited players and gameplay stations.
  • The system includes a gaming server and multiple gameplay stations.
  • The gaming server aggregates players and creates games in response to gameplay requests.
  • The system evaluates whether to begin a new game based on conditions such as the maximum number of allowed games, failure rate of gameplay requests, usage ratio, and number of gameplay stations participating in active games.

Potential Applications:

  • Online gaming platforms that can handle multiple games simultaneously with limited resources.
  • Multiplayer gaming systems that can efficiently manage player aggregation and game creation.
  • Gaming tournaments or events where multiple games need to be played concurrently.

Problems Solved:

  • Limited resources and infrastructure for hosting multiple games with limited players and gameplay stations.
  • Efficient management of player aggregation and game creation in a gaming system.
  • Handling gameplay requests and evaluating whether to start a new game based on system conditions.

Benefits:

  • Improved efficiency in managing multiple concurrent games with limited resources.
  • Enhanced user experience by allowing for the creation of games based on system conditions.
  • Flexibility in hosting gaming tournaments or events with multiple games running simultaneously.


Original Abstract Submitted

an improved gaming system and method enabling the creation and management of multiple concurrent games with limited numbers of players and/or gameplay stations. the gaming system includes at least a gaming server and a plurality of gameplay stations, the gaming server aggregating players and creating games in response to receiving a gameplay request and evaluating whether or not to begin a new game based on conditions of the gaming system, including a maximum number of allowed games, a failure rate of gameplay requests, a usage ratio and a number of gameplay stations currently participating in active games.