20240042324. INSTANT STREAMING OF A VIEW INTO A GAMING ENVIRONMENT OF A GAME PLAY TO A DEVICE OF A SECONDARY USER WITHOUT APPLICATION INSTALL simplified abstract (Sony Interactive Entertainment LLC)

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INSTANT STREAMING OF A VIEW INTO A GAMING ENVIRONMENT OF A GAME PLAY TO A DEVICE OF A SECONDARY USER WITHOUT APPLICATION INSTALL

Organization Name

Sony Interactive Entertainment LLC

Inventor(s)

Warren Benedetto of San Mateo CA (US)

INSTANT STREAMING OF A VIEW INTO A GAMING ENVIRONMENT OF A GAME PLAY TO A DEVICE OF A SECONDARY USER WITHOUT APPLICATION INSTALL - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240042324 titled 'INSTANT STREAMING OF A VIEW INTO A GAMING ENVIRONMENT OF A GAME PLAY TO A DEVICE OF A SECONDARY USER WITHOUT APPLICATION INSTALL

Simplified Explanation

The patent application describes a method for communication that involves displaying the gameplay of a first user playing a gaming application on a display. The method includes broadcasting an SSID from a first device over a wireless local area network (WLAN) and pairing the first device with a second device associated with a second user over the WLAN. The method also includes streaming a user interface, which includes information related to the first gameplay, from the first device to the second device. The user interface is streamed concurrently with the gameplay of the first user and is designed to complement the first user's gameplay.

  • The method involves displaying the gameplay of a first user on a display.
  • An SSID is broadcasted from a first device over a WLAN.
  • The first device is paired with a second device associated with a second user over the WLAN.
  • A user interface, including information related to the first gameplay, is streamed from the first device to the second device.
  • The user interface is streamed concurrently with the first user's gameplay and complements it.

Potential applications of this technology:

  • Multiplayer gaming: This method allows for seamless communication and streaming of gameplay between multiple users, enhancing the multiplayer gaming experience.
  • Game streaming platforms: The method can be utilized by game streaming platforms to provide a synchronized user interface to viewers, allowing them to follow the gameplay more effectively.

Problems solved by this technology:

  • Limited visibility of gameplay: By streaming the user interface along with the gameplay, the method improves the visibility and understanding of the gameplay for the second user.
  • Communication between players: The method enables real-time communication between players by pairing their devices over a WLAN.

Benefits of this technology:

  • Enhanced gaming experience: The synchronized user interface provides additional information and context to the second user, enhancing their overall gaming experience.
  • Improved communication: The method facilitates seamless communication between players, allowing for better coordination and collaboration during gameplay.


Original Abstract Submitted

a method for communication. the method including displaying game play of a first user playing a gaming application on a display. the method including broadcasting an ssid from a first device over a wireless local area network. the method including pairing the first device and a second device associated with a second user over the wireless local area network. the method including streaming a user interface including information related to the first game play from the first device to the second device. the user interface is streamed concurrent with the game play of the first user, and is configured to complement game play of the first user.