20240024783. CONTEXTUAL SCENE ENHANCEMENT simplified abstract (Sony Interactive Entertainment LLC)
Contents
CONTEXTUAL SCENE ENHANCEMENT
Organization Name
Sony Interactive Entertainment LLC
Inventor(s)
Victoria Walker of San Mateo CA (US)
Olga Rudi of San Mateo CA (US)
Aslanta Chen of San Mateo CA (US)
Phoenix Nitta-hill of San Mateo CA (US)
Charles Mccoy of San Mateo CA (US)
Steven Osman of San Mateo CA (US)
CONTEXTUAL SCENE ENHANCEMENT - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240024783 titled 'CONTEXTUAL SCENE ENHANCEMENT
Simplified Explanation
The present disclosure describes systems and techniques for generating content that indicates a sensation associated with audio.
- The method involves monitoring audio that will be played during the display of an interactive content stream on a viewing device during an interactive session.
- The audio is analyzed using a machine learning component to determine a sensation associated with at least a portion of the audio.
- An effect indicating the sensation is determined and associated with one or more output devices connected to the viewing device.
- An indication of the effect is then outputted to the associated output devices in real-time with the display of the interactive content stream.
Potential applications of this technology:
- Enhancing the immersive experience of audio-visual content by providing synchronized sensory effects.
- Creating a more engaging and interactive experience for users during gaming or virtual reality applications.
- Improving accessibility for individuals with sensory impairments by providing additional sensory cues.
Problems solved by this technology:
- Lack of synchronized sensory feedback in audio-visual content, which can limit the immersive experience.
- Limited options for enhancing the sensory experience during interactive sessions.
- Difficulty in providing sensory cues for individuals with sensory impairments.
Benefits of this technology:
- Enhanced user experience through synchronized sensory effects.
- Increased engagement and immersion in interactive content.
- Improved accessibility and inclusivity for individuals with sensory impairments.
Original Abstract Submitted
certain aspects of the present disclosure include systems and techniques for generating content that indicates a sensation associated with audio. one example method generally includes monitoring audio to be played during display of an associated portion of an interactive content stream provided over a communication network to at least one viewing device during an interactive session, and analyzing, via a machine learning component, the audio to determine a sensation associated with at least a portion of the audio. the method may also include determining an effect indicating the sensation, wherein the effect is associated with one or more output devices associated with the at least one viewing device, and outputting an indication of the effect to the associated output devices, wherein the effect is configured to be output along with the audio in real-time with the display of the associated portion of the interactive content stream.