20240015352. MIXED REALITY VIRTUAL REVERBERATION simplified abstract (Magic Leap, Inc.)
Contents
MIXED REALITY VIRTUAL REVERBERATION
Organization Name
Inventor(s)
Anastasia Andreyevna Tajik of Fort Lauderdale FL (US)
Jean-Marc Jot of Aptos CA (US)
MIXED REALITY VIRTUAL REVERBERATION - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240015352 titled 'MIXED REALITY VIRTUAL REVERBERATION
Simplified Explanation
The abstract describes a method for presenting audio signals to users in a mixed reality environment. The method involves detecting a real audio signal, identifying a virtual object intersected by the audio signal, determining a transfer function using the virtual object and the user's listener coordinate, applying the transfer function to the audio signal, and presenting the modified audio signal to the user.
- Detecting a real audio signal in a mixed reality environment
- Identifying a virtual object intersected by the audio signal
- Determining a transfer function using the virtual object and the user's listener coordinate
- Applying the transfer function to the audio signal to modify it
- Presenting the modified audio signal to the user
Potential applications of this technology:
- Enhanced audio experiences in mixed reality environments
- Immersive audio for virtual reality and augmented reality applications
- Spatial audio for gaming, entertainment, and simulations
Problems solved by this technology:
- Improving the realism and immersion of audio in mixed reality environments
- Addressing the challenge of audio localization and spatialization in virtual and augmented reality
- Providing users with a more accurate and realistic audio representation of their virtual surroundings
Benefits of this technology:
- Enhanced user experience through realistic and immersive audio
- Improved spatial awareness and localization in mixed reality environments
- Increased engagement and immersion in virtual reality and augmented reality applications
Original Abstract Submitted
a method of presenting an audio signal to a user of a mixed reality environment is disclosed, the method comprising the steps of detecting a first audio signal in the mixed reality environment, where the first audio signal is a real audio signal; identifying a virtual object intersected by the first audio signal in the mixed reality environment; identifying a listener coordinate associated with the user; determining, using the virtual object and the listener coordinate, a transfer function; applying the transfer function to the first audio signal to produce a second audio signal; and presenting, to the user, the second audio signal.