20240013463. APPLYING ANIMATED 3D AVATAR IN AR EXPERIENCES simplified abstract (Snap Inc.)

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APPLYING ANIMATED 3D AVATAR IN AR EXPERIENCES

Organization Name

Snap Inc.

Inventor(s)

Avihay Assouline of Tel Aviv (IL)

Itamar Berger of Hod Hasharon (IL)

Riza Alp Guler of London (GB)

Antonios Kakolyris of London (GB)

Frank Lu of London (GB)

Haoyang Wang of London (GB)

Matan Zohar of Rishon LeZion (IL)

APPLYING ANIMATED 3D AVATAR IN AR EXPERIENCES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240013463 titled 'APPLYING ANIMATED 3D AVATAR IN AR EXPERIENCES

Simplified Explanation

The present disclosure involves a system for providing virtual experiences. The system uses a messaging application to access an image of a person and generates a 3D avatar based on that person. The system then allows users to select a pose and fashion items for the 3D avatar, placing it in an augmented reality experience.

  • The system uses a messaging application to access an image of a person.
  • A 3D avatar is generated based on the person depicted in the image.
  • Users can select a pose and fashion items for the 3D avatar.
  • The 3D avatar is placed in an augmented reality experience.

Potential applications of this technology:

  • Virtual fashion try-on: Users can see how different fashion items would look on themselves in an augmented reality experience.
  • Virtual social interactions: Users can interact with others through their 3D avatars in virtual environments.
  • Virtual gaming: Users can play games with their 3D avatars in augmented reality.

Problems solved by this technology:

  • Limited access to physical fashion items: Users can try on and experience different fashion items virtually without needing to physically have them.
  • Distance limitations in social interactions: Users can interact with others through their 3D avatars regardless of their physical location.
  • Immersion in gaming experiences: Users can immerse themselves in gaming experiences by controlling their 3D avatars in augmented reality.

Benefits of this technology:

  • Enhanced shopping experience: Users can make more informed fashion choices by virtually trying on different items.
  • Increased social connectivity: Users can connect with others in virtual environments, expanding their social interactions.
  • Immersive gaming experiences: Users can have a more immersive and interactive gaming experience through their 3D avatars in augmented reality.


Original Abstract Submitted

aspects of the present disclosure involve a system for providing virtual experiences. the system accesses, by a messaging application, an image depicting a person. the system generates, by the messaging application, a three-dimensional (3d) avatar based on the person depicted in the image. the system receives input that selects a pose for the 3d avatar and one or more fashion items to be worn by the 3d avatar and places, by the messaging application, the 3d avatar in the selected pose and wearing the one or more fashion items in an augmented reality (ar) experience.