20240012601. WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION simplified abstract (Apple Inc.)

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WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION

Organization Name

Apple Inc.

Inventor(s)

Jonathan Ive of San Francisco CA (US)

Julian Hoenig of Lisbon (PT)

Julian Jaede of San Jose CA (US)

Seung Wook Kim of San Jose CA (US)

Chris Wilson of San Francisco CA (US)

William A. Sorrentino, Iii of Mill Valley CA (US)

Alan C. Dye of San Francisco CA (US)

Stephen O. Lemay of Cupertino CA (US)

WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240012601 titled 'WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION

Simplified Explanation

The abstract describes a wearable electronic device that includes an outward-facing display to provide information to outside observers. This addresses the limitation of current head-mounted displays that restrict the wearer's interaction with outside observers.

  • The wearable electronic device includes an outward-facing display.
  • The outward-facing display is configured to show information to outside observers.
  • The information displayed can include images of the wearer's face or images representing the state of the wearer or the head-mounted display.
  • This allows outside observers to have insight into what the wearer is experiencing and where their attention is directed.

Potential Applications:

  • Virtual reality systems: The wearable electronic device can enhance the immersive experience by allowing outside observers to see the wearer's facial expressions or the state of the virtual environment.
  • Teleconferencing: The outward-facing display can show the wearer's face to remote participants, improving communication and engagement.
  • Gaming: The device can display the wearer's reactions or game-related information to spectators, creating a more interactive and engaging gaming experience.

Problems Solved:

  • Limited interaction with outside observers: Current head-mounted displays restrict the wearer's ability to interact with people around them. The outward-facing display solves this problem by providing information to outside observers.
  • Lack of insight for outside observers: Outside observers may not have any understanding of what the wearer is experiencing or where their attention is directed. The outward-facing display addresses this issue by providing visual cues.

Benefits:

  • Enhanced communication: The outward-facing display allows for better communication between the wearer and outside observers, improving social interactions and collaboration.
  • Increased engagement: By providing visual information to outside observers, the wearable device enhances the overall immersive experience and engagement for both the wearer and spectators.
  • Improved user experience: The ability to share the wearer's perspective with outside observers enhances the overall user experience of the wearable electronic device.


Original Abstract Submitted

wearable head-mounted displays, such as virtual reality systems, present immersive experiences and environments to a wearer. however, the head-mounted displays, as well as the immersive environments that they produce, limit the wearer's ability to interact with outside observers. for example, a wearer may not be able to see outside observers, and outside observers may not have any insight to what the wearer is experiencing or where the wearer's attention is directed. accordingly, a wearable electronic device may include an outward-facing display configured to display information to outside observers, such as images of the wearer's face or images that represent or indicate the state of the wearer and/or the head mounted display.