20240012600. WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION simplified abstract (Apple Inc.)

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WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION

Organization Name

Apple Inc.

Inventor(s)

Jonathan Ive of San Francisco CA (US)

Julian Hoenig of Lisbon (PT)

Julian Jaede of San Jose CA (US)

Seung Wook Kim of San Jose CA (US)

Chris Wilson of San Francisco CA (US)

William A. Sorrentino, Iii of Mill Valley CA (US)

Alan C. Dye of San Francisco CA (US)

Stephen O. Lemay of Cupertino CA (US)

WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240012600 titled 'WEARABLE DEVICE FOR FACILITATING ENHANCED INTERACTION

Simplified Explanation

The abstract describes a wearable electronic device that includes an outward-facing display to provide information to outside observers. This is particularly useful for head-mounted displays, such as virtual reality systems, which limit the wearer's ability to interact with outside observers.

  • The wearable electronic device includes an outward-facing display.
  • The display is configured to show information to outside observers.
  • The information displayed can include images of the wearer's face or images that represent the state of the wearer and/or the head-mounted display.
  • This allows outside observers to have insight into what the wearer is experiencing and where their attention is directed.

Potential Applications:

  • Virtual reality systems: The outward-facing display can show images of the wearer's face or indicate the state of the wearer and the head-mounted display, providing a more immersive and interactive experience for both the wearer and outside observers.
  • Teleconferencing: The outward-facing display can show the wearer's face, allowing remote participants to see the wearer's expressions and reactions, enhancing communication and engagement.
  • Gaming: The outward-facing display can show the wearer's face or indicate the state of the game, allowing spectators or other players to have a better understanding of the wearer's experience and gameplay.

Problems Solved:

  • Limited interaction with outside observers: The outward-facing display solves the problem of wearers not being able to see outside observers and outside observers not having insight into the wearer's experience or attention.
  • Lack of communication in immersive environments: The display allows for better communication and understanding between the wearer and outside observers, enhancing the overall experience.

Benefits:

  • Enhanced immersion: The outward-facing display provides a more immersive experience for the wearer by allowing them to interact with outside observers and share their experience.
  • Improved communication: The display enables better communication and understanding between the wearer and outside observers, enhancing collaboration and engagement.
  • Increased social interaction: The display allows for social interaction and engagement in immersive environments, making the experience more enjoyable and interactive.


Original Abstract Submitted

wearable head-mounted displays, such as virtual reality systems, present immersive experiences and environments to a wearer. however, the head-mounted displays, as well as the immersive environments that they produce, limit the wearer's ability to interact with outside observers. for example, a wearer may not be able to see outside observers, and outside observers may not have any insight to what the wearer is experiencing or where the wearer's attention is directed. accordingly, a wearable electronic device may include an outward-facing display configured to display information to outside observers, such as images of the wearer's face or images that represent or indicate the state of the wearer and/or the head mounted display.