18679836. Method and Devices for Presenting and Manipulating Conditionally Dependent Synthesized Reality Content Threads simplified abstract (Apple Inc.)

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Method and Devices for Presenting and Manipulating Conditionally Dependent Synthesized Reality Content Threads

Organization Name

Apple Inc.

Inventor(s)

Ian M. Richter of Los Angeles CA (US)

Michael J. Rockwell of Palo Alto CA (US)

Amritpal Singh Saini of San Jose CA (US)

Olivier Soares of Oakland CA (US)

Method and Devices for Presenting and Manipulating Conditionally Dependent Synthesized Reality Content Threads - A simplified explanation of the abstract

This abstract first appeared for US patent application 18679836 titled 'Method and Devices for Presenting and Manipulating Conditionally Dependent Synthesized Reality Content Threads

Simplified Explanation: The patent application describes a method for presenting synthesized reality (SR) content associated with an event, allowing users to select and view specific layers of SR content.

Key Features and Innovation:

  • Method involves presenting a first SR view of an event with multiple layers of SR content.
  • Users can select a specific layer of SR content using input devices.
  • A second SR view is presented with the chosen layer of SR content, providing a unique point-of-view experience.

Potential Applications: This technology could be used in entertainment, gaming, virtual tours, training simulations, and educational experiences.

Problems Solved: This method enhances user engagement by allowing them to interact with and explore different layers of SR content associated with an event.

Benefits:

  • Enhanced user experience with customizable views of SR content.
  • Increased immersion and interactivity in SR environments.
  • Potential for innovative storytelling and educational applications.

Commercial Applications: The technology could be utilized in the entertainment industry for creating interactive experiences, in the education sector for immersive learning environments, and in the gaming industry for enhanced gameplay experiences.

Prior Art: Readers interested in prior art related to this technology may explore patents and research in the fields of augmented reality, virtual reality, and interactive media technologies.

Frequently Updated Research: Researchers in the fields of human-computer interaction, virtual reality, and multimedia technologies may be conducting studies relevant to the advancements in synthesized reality experiences.

Questions about Synthesized Reality: 1. How does this method differ from traditional virtual reality experiences? 2. What are the potential implications of allowing users to interact with specific layers of SR content?


Original Abstract Submitted

In one implementation, a method includes presenting, via a display device, a first synthesized reality (SR) view of an event that includes SR content associated with the event. The SR content includes a plurality of related layers of SR content that perform actions associated with the event. The method includes detecting, via one or more input devices, selection of a respective layer among the plurality of related layers of SR content associated with the event. The method includes presenting, via the display device, a second SR view of the event that includes the respective layer of SR content in response to the selection of the respective layer. The second SR view corresponds to a point-of-view of the respective layer.