18673176. METHOD AND DEVICE FOR RESOLVING FOCAL CONFLICT simplified abstract (Apple Inc.)

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METHOD AND DEVICE FOR RESOLVING FOCAL CONFLICT

Organization Name

Apple Inc.

Inventor(s)

Alexis Henri Palangie of Palo Alto CA (US)

Shih Sang Chiu of San Francisco CA (US)

Bruno M. Sommer of Sunnyvale CA (US)

Connor Alexander Smith of San Mateo CA (US)

Aaron Mackay Burns of Sunnyvale CA (US)

METHOD AND DEVICE FOR RESOLVING FOCAL CONFLICT - A simplified explanation of the abstract

This abstract first appeared for US patent application 18673176 titled 'METHOD AND DEVICE FOR RESOLVING FOCAL CONFLICT

The method described in the patent application involves resolving focal conflict in a computer-generated reality (CGR) environment by capturing an image of a scene with a real object and displaying a CGR environment with a virtual object overlaid on the scene based on the distance of the objects from the device.

  • The method involves capturing an image of a scene with a real object at a certain distance.
  • A CGR environment is displayed with a virtual object at a different distance from the device.
  • If the virtual object is closer to the device than the real object, it is overlaid on the scene.
  • If the virtual object is farther away, an obfuscation area is used to obscure part of the real object.

Potential Applications: - Augmented reality gaming - Virtual tours and simulations - Training and education in virtual environments

Problems Solved: - Resolving focal conflicts between real and virtual objects in a CGR environment - Enhancing the user experience in mixed reality scenarios

Benefits: - Improved immersion and realism in CGR environments - Seamless integration of virtual objects into real-world scenes

Commercial Applications: Title: "Enhanced Mixed Reality Experiences for Gaming and Training Applications" This technology could be used in gaming, training simulations, and virtual tours to create more realistic and engaging experiences for users.

Questions about the technology: 1. How does this method improve the user experience in CGR environments? - This method enhances immersion and realism by resolving focal conflicts between real and virtual objects. 2. What are the potential applications of this technology beyond gaming and training simulations? - This technology could also be used in fields such as architecture, design, and remote collaboration to create interactive and immersive experiences.


Original Abstract Submitted

In one implementation, a method of resolving focal conflict in a computer-generated reality (CGR) environment is performed by a device including a processor, non-transitory memory, an image sensor, and a display. The method includes capturing, using the image sensor, an image of a scene including a real object in a particular direction at a first distance from the device. The method includes displaying, on the display, a CGR environment including a virtual object in the particular direction at a second distance from the device. In accordance with a determination that the second distance is less than the first distance, the CGR environment includes the virtual object overlaid on the scene. In accordance with a determination that the second distance is greater than the first distance, the CGR environment includes the virtual object with an obfuscation area that obfuscates at least a portion of the real object within the obfuscation area.