18649738. AUDIO DECODER AND DECODING METHOD simplified abstract (DOLBY INTERNATIONAL AB)

From WikiPatents
Jump to navigation Jump to search

AUDIO DECODER AND DECODING METHOD

Organization Name

DOLBY INTERNATIONAL AB

Inventor(s)

Dirk Jeroen Breebaart of Ultimo (AU)

David Matthew Cooper of Carlton (AU)

Leif Jonas Samuelsson of Sundbyberg (SE)

AUDIO DECODER AND DECODING METHOD - A simplified explanation of the abstract

This abstract first appeared for US patent application 18649738 titled 'AUDIO DECODER AND DECODING METHOD

The abstract of this patent application describes a method for representing a second presentation of audio channels or objects as a data stream. This involves providing a set of base signals representing a first presentation of the audio channels or objects, as well as a set of transformation parameters intended to transform the first presentation into the second presentation. The transformation parameters include multi-tap convolution matrix parameters for at least one frequency band.

  • The method involves providing base signals representing the initial audio presentation.
  • Transformation parameters are provided to convert the first presentation into the desired second presentation.
  • The transformation parameters include multi-tap convolution matrix parameters for at least one frequency band.

Potential Applications: - Audio processing and manipulation in various industries such as music production, film, and virtual reality. - Enhancing spatial audio experiences for immersive technologies like augmented reality and gaming.

Problems Solved: - Efficiently transforming audio presentations without loss of quality. - Simplifying the representation of audio channels or objects in a data stream.

Benefits: - Improved audio quality and spatial representation. - Streamlined process for converting audio presentations.

Commercial Applications: Title: "Advanced Audio Processing Technology for Immersive Experiences" This technology can be utilized in the development of virtual reality games, audio editing software, and spatial audio systems for theaters and concert venues. It has the potential to enhance user experiences and create more immersive audio environments.

Questions about the technology: 1. How does this method improve the spatial representation of audio channels or objects? 2. What are the key advantages of using multi-tap convolution matrix parameters in audio transformation processes?


Original Abstract Submitted

A method for representing a second presentation of audio channels or objects as a data stream, the method comprising the steps of: (a) providing a set of base signals, the base signals representing a first presentation of the audio channels or objects; (b) providing a set of transformation parameters, the transformation parameters intended to transform the first presentation into the second presentation; the transformation parameters further being specified for at least two frequency bands and including a set of multi-tap convolution matrix parameters for at least one of the frequency bands.