18632422. Rendering Reverberation for External Sources simplified abstract (Nokia Technologies Oy)

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Rendering Reverberation for External Sources

Organization Name

Nokia Technologies Oy

Inventor(s)

Antti Johannes Eronen of Tampere (FI)

Sujeet Shyamsundar Mate of Tampere (FI)

Jaakko Valdemar Hyry of Oulu (FI)

Otto Viljami Harju of Tampere (FI)

Rendering Reverberation for External Sources - A simplified explanation of the abstract

This abstract first appeared for US patent application 18632422 titled 'Rendering Reverberation for External Sources

The method described in the abstract involves generating reverberant audio signals by adjusting the level of associated audio signals based on reverberation parameters and energy propagation.

  • Obtaining reverberation parameters for a specific acoustic environment.
  • Obtaining audio sources located outside of the acoustic environment.
  • Generating parameters related to energy propagation for the audio sources.
  • Adjusting the level of the audio signals based on the parameters to create reverberated audio signals.

Potential Applications: - Audio production and recording studios. - Virtual reality and augmented reality applications. - Live sound reinforcement systems.

Problems Solved: - Enhancing the realism and immersion of audio experiences. - Simulating different acoustic environments for various applications.

Benefits: - Improved audio quality and spatial perception. - Enhanced user experience in virtual environments. - Versatile tool for audio engineers and content creators.

Commercial Applications: Title: "Reverberant Audio Signal Generation Method for Immersive Experiences" This technology can be used in various commercial applications such as: - Gaming industry for realistic audio effects. - Entertainment venues for enhanced sound experiences. - Virtual meetings and conferences for better audio quality.

Questions about the technology: 1. How does this method differ from traditional audio reverberation techniques? 2. What are the key parameters that influence the generation of reverberated audio signals?


Original Abstract Submitted

A method for generating reverberant audio signals, the method including: obtaining at least one reverberation parameter associated with a first acoustic environment; obtaining at least one audio source located at at least one position outside of the first acoustic environment, the at least one audio source having an associated audio signal; generating at least one parameter for the at least one position of the at least one audio source, related to energy propagation for the at least one audio source; and generating a reverberated audio signal associated with the at least one audio source based on the at least one parameter to adjust the level of the associated audio signal.