18631051. INFORMATION PROCESSING APPARATUS AND METHOD simplified abstract (TOYOTA JIDOSHA KABUSHIKI KAISHA)

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INFORMATION PROCESSING APPARATUS AND METHOD

Organization Name

TOYOTA JIDOSHA KABUSHIKI KAISHA

Inventor(s)

Wataru Kaku of Musashino-shi (JP)

INFORMATION PROCESSING APPARATUS AND METHOD - A simplified explanation of the abstract

This abstract first appeared for US patent application 18631051 titled 'INFORMATION PROCESSING APPARATUS AND METHOD

The patent application describes an information processing apparatus that adjusts sound pressure levels and timing of sound components reaching an observation point in a virtual three-dimensional space.

  • The controller adjusts the sound pressure level and timing of reaching the observation point for different sound components based on the representative frequency band of the sound source and the material of obstacles in the path.
  • Synthetic sound is generated by combining the adjusted sound components in accordance with the attributes of the sound source and the obstacles.
  • The apparatus simulates the generated synthetic sound for immersive audio experiences.

Potential Applications: - Virtual reality and augmented reality applications - Gaming and entertainment industry for realistic sound effects - Architectural acoustics for simulating sound propagation in different environments

Problems Solved: - Enhancing the realism of sound simulations in virtual environments - Improving the accuracy of sound localization in virtual spaces

Benefits: - Immersive audio experiences for users - Enhanced realism in virtual environments - Accurate sound representation in simulations

Commercial Applications: Title: Immersive Audio Technology for Virtual Environments This technology can be used in virtual reality headsets, gaming consoles, and audio software for creating realistic soundscapes in virtual worlds. It can also be applied in architectural acoustics for designing optimal sound environments.

Questions about the Technology: 1. How does this technology improve sound localization in virtual environments? - This technology adjusts sound pressure levels and timing based on the characteristics of the sound source and obstacles, leading to more accurate sound localization. 2. What are the potential applications of synthetic sound generation in virtual reality? - Synthetic sound generation can be used to create immersive audio experiences in virtual reality games, simulations, and entertainment content.


Original Abstract Submitted

An information processing apparatus includes a controller, and the controller is configured to adjust a sound pressure level and a timing of reaching an observation point with respect to a first component that reaches, within a virtual three-dimensional space, the observation point from a sound source in a shortest distance based on a representative frequency band of the sound source and material of an obstacle through which the first component passes, adjust a sound pressure level and a timing of reaching the observation point with respect to a second component other than the first component based on the representative frequency band of the sound source, generate synthetic sound by combining, at a ratio in accordance with an attribute of the sound source and an attribute of the obstacle, the first component and the second component with respect to which respective adjustments are made, and simulate the generated synthetic sound.