18626115. UPGRADE SYMBOL COLLECTION FOR SKILL-BASED GAMES IN A GAMING SYSTEM simplified abstract (IGT)

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UPGRADE SYMBOL COLLECTION FOR SKILL-BASED GAMES IN A GAMING SYSTEM

Organization Name

IGT

Inventor(s)

Jonathan Eytchison of Reno NV (US)

David Houry of Reno NV (US)

Harvey Duenas of Reno NV (US)

UPGRADE SYMBOL COLLECTION FOR SKILL-BASED GAMES IN A GAMING SYSTEM - A simplified explanation of the abstract

This abstract first appeared for US patent application 18626115 titled 'UPGRADE SYMBOL COLLECTION FOR SKILL-BASED GAMES IN A GAMING SYSTEM

The patent application describes technology for providing bonus symbol collection for skill-based games in a gaming system. An electronic gaming machine (EGM) collects upgrade symbols from the outcome of a primary game, funded by wagers, which are categorized for use in a skill-based bonus game. Players can access the skill-based bonus game based on the primary game outcomes, and upgrade symbols can enhance player performance in the skill-based bonus game.

  • Upgrade symbols are generated from the outcome of a primary game funded by wagers.
  • Upgrade symbols are categorized according to a type of symbol for use in a skill-based bonus game.
  • Players can access the skill-based bonus game based on the primary game outcomes.
  • Upgrade symbols can be used to enhance player performance in the skill-based bonus game.
  • The technology aims to improve player engagement and enjoyment in skill-based gaming experiences.

Potential Applications: - Casinos and gaming establishments - Online gaming platforms - Amusement arcades

Problems Solved: - Enhancing player engagement in skill-based games - Providing a more interactive gaming experience - Encouraging players to improve their skills

Benefits: - Increased player satisfaction - Enhanced gaming experience - Encourages skill development in players

Commercial Applications: "Enhancing Player Engagement in Skill-Based Gaming: Technology for Bonus Symbol Collection"

Questions about the Technology: 1. How does the technology improve player performance in skill-based bonus games? 2. What are the potential applications of this technology in the gaming industry?


Original Abstract Submitted

Technology for providing bonus symbol collection for skill-based games in a gaming system is disclosed. An electronic gaming machine (EGM) may collect one or more upgrade symbols generated from an outcome of a primary game funded by one or more wagers such that the one or more upgrade symbols are categorized according to a type of symbol for use in a skill-based bonus game. The skill-based bonus game may be accessed according to the one or more primary game outcomes. One or more upgrade symbols may be used to enhance player performance of one or more quantifiable skill-based inputs during the skill-based bonus game.