18625615. ELECTRONIC DEVICE AND METHOD FOR CONTROLLING ELECTRONIC DEVICE simplified abstract (CANON KABUSHIKI KAISHA)

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ELECTRONIC DEVICE AND METHOD FOR CONTROLLING ELECTRONIC DEVICE

Organization Name

CANON KABUSHIKI KAISHA

Inventor(s)

SEIJI Ogawa of Tokyo (JP)

ELECTRONIC DEVICE AND METHOD FOR CONTROLLING ELECTRONIC DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 18625615 titled 'ELECTRONIC DEVICE AND METHOD FOR CONTROLLING ELECTRONIC DEVICE

The abstract of this patent application describes an electronic device that can switch between displaying a VR image individually on one screen and displaying a plurality of images, including the VR image, on another screen. The device can also control changes in the display area of the VR image based on predetermined operations.

  • The electronic device includes a processor and memory storing a program for switching between screens and controlling changes in the display area of a VR image.
  • The device can display the VR image individually on one screen and as part of a group of images on another screen.
  • Changes in the display area of the VR image are controlled differently on each screen based on predetermined operations.
  • This technology allows for a dynamic and interactive viewing experience of VR content on electronic devices.
  • The device can enhance user engagement and immersion in VR environments by providing different display options.

Potential Applications: - Virtual reality gaming - Educational simulations - Architectural and design visualization - Virtual tours and experiences

Problems Solved: - Enhancing user experience with VR content - Providing more interactive display options - Improving immersion in virtual environments

Benefits: - Increased user engagement - Enhanced viewing experience - Versatile display options for VR content

Commercial Applications: Title: "Enhancing Virtual Reality Experiences with Dynamic Display Control" This technology could be used in the gaming industry, educational sector, and various other fields where virtual reality content is utilized. It has the potential to attract more users and improve the overall experience, leading to increased market demand.

Questions about the technology: 1. How does this technology improve the user experience with VR content? - This technology allows for dynamic display control of VR images, providing users with more interactive and engaging viewing options. 2. What are the potential applications of this technology beyond entertainment? - This technology can be used in educational simulations, architectural visualization, and virtual tours to enhance user experiences and engagement.


Original Abstract Submitted

An electronic device includes: a processor; and a memory storing a program which, when executed by the processor, causes the electronic device to: switch between a first screen that displays a VR image individually and a second screen that displays a plurality of images including the VR image; and control a change in a display area of the VR image, wherein on the first screen, the display area of the VR image is changed based on a predetermined operation for changing the display area of the VR image, and on the second screen, the display area of the VR image is not changed based on the predetermined operation.