18614217. TARGET VIRTUAL OBJECT DETERMINATION simplified abstract (TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED)

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TARGET VIRTUAL OBJECT DETERMINATION

Organization Name

TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED

Inventor(s)

Yulin Wan of Shenzhen (CN)

Shandong Su of Shenzhen (CN)

TARGET VIRTUAL OBJECT DETERMINATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 18614217 titled 'TARGET VIRTUAL OBJECT DETERMINATION

In a method for determining a target virtual object, a target search range corresponding to a target skill of a controlled virtual object is determined in response to a trigger operation of the target skill, the virtual object being controlled by a user. When the target search range includes a plurality of first virtual objects in the target search range, at least one second virtual object that satisfies a defeated condition is obtained from the plurality of first virtual objects in the target search range. The defeated condition indicates that a preset health point status will be reached after the target skill is performed on the first virtual object. A third virtual object is obtained from the at least one second virtual object in the target search range as the target virtual object. The virtual object is controlled to perform the target skill on the third virtual object.

  • Target search range determined based on target skill of controlled virtual object
  • Obtaining second virtual object that satisfies defeated condition from first virtual objects in target search range
  • Defeated condition indicates preset health point status after target skill is performed
  • Third virtual object obtained from second virtual object as target virtual object
  • Controlled virtual object performs target skill on target virtual object

Potential Applications: - Gaming industry for creating more dynamic and challenging gameplay experiences - Virtual reality simulations for training and education purposes - Military simulations for tactical training exercises

Problems Solved: - Enhances user engagement by providing more strategic gameplay options - Increases the complexity and realism of virtual environments - Allows for more precise targeting and skill execution in virtual scenarios

Benefits: - Improved user experience in virtual environments - Enhanced training capabilities in various industries - Increased realism and immersion in virtual simulations

Commercial Applications: Title: Enhanced Virtual Object Targeting System This technology can be utilized in the gaming industry to create more immersive and challenging gameplay experiences. It can also be applied in virtual reality simulations for training and educational purposes, as well as in military simulations for tactical training exercises.

Questions about Virtual Object Targeting System: 1. How does this technology improve user engagement in virtual environments? This technology enhances user engagement by providing more strategic gameplay options and increasing the complexity and realism of virtual environments.

2. What are the potential applications of this technology outside of the gaming industry? This technology can be applied in virtual reality simulations for training and educational purposes, as well as in military simulations for tactical training exercises.


Original Abstract Submitted

In a method for determining a target virtual object, a target search range corresponding to a target skill of a controlled virtual object is determined in response to a trigger operation of the target skill, the virtual object being controlled by a user. When the target search range includes a plurality of first virtual objects in the target search range, at least one second virtual object that satisfies a defeated condition is obtained from the plurality of first virtual objects in the target search range. The defeated condition indicates that a preset health point status will be reached after the target skill is performed on the first virtual object. A third virtual object is obtained from the at least one second virtual object in the target search range as the target virtual object. The virtual object is controlled to perform the target skill on the third virtual object.