18604119. VIRTUAL OBJECT COPY simplified abstract (Tencent Technology (Shenzhen) Company Limited)

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VIRTUAL OBJECT COPY

Organization Name

Tencent Technology (Shenzhen) Company Limited

Inventor(s)

Nu Zhang of Shenzhen (CN)

Meng Yin of Shenzhen (CN)

Xinbo Zhou of Shenzhen (CN)

VIRTUAL OBJECT COPY - A simplified explanation of the abstract

This abstract first appeared for US patent application 18604119 titled 'VIRTUAL OBJECT COPY

The abstract describes a method in a game processing system where a user requests to copy a virtual object, triggering the display of a game skill control element associated with the object's skill. The virtual object's image is switched in the game interface, allowing the user to control the object to perform the skill.

  • Request received from user to copy a virtual object
  • Display of game skill control element associated with object's skill
  • Switching of virtual object's image in the game interface
  • User interaction with control element to perform the skill
  • Control of the virtual object based on user input

Potential Applications: - Gaming industry for interactive gameplay experiences - Virtual reality applications for immersive simulations - Educational tools for skill development in a virtual environment

Problems Solved: - Enhances user engagement and interaction in virtual environments - Facilitates skill development through interactive gameplay - Provides a dynamic and customizable gaming experience

Benefits: - Improved user experience in virtual environments - Enhanced skill development through interactive gameplay - Customizable and dynamic gaming experiences for users

Commercial Applications: Title: "Enhancing User Engagement in Virtual Environments with Interactive Gameplay" This technology can be utilized in the gaming industry to create more engaging and interactive gameplay experiences, attracting a wider audience and increasing user retention. Additionally, it can be integrated into virtual reality applications for immersive simulations and educational tools for skill development.

Questions about the technology: 1. How does this technology improve user engagement in virtual environments? 2. What are the potential commercial applications of this innovation?


Original Abstract Submitted

In a game processing method, a request is received from a user of a second virtual object to perform an object copy function on a first virtual object. A first game skill control element is displayed in a control region of the second virtual object in a game interface based on the request. The first game skill control element is associated with a first game skill of the first virtual object. A display of the second virtual object in the game interface is switched from a second object image of the second virtual object to a first object image of the first virtual object based on the request. The second virtual object is controlled to perform the first game skill based on a user interaction with the first game skill control element in the control region of the second virtual object in the game interface.