18601317. Systems And Methods For Providing Spatial Awareness In Virtual Reality simplified abstract (Meta Platforms Technologies, LLC)

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Systems And Methods For Providing Spatial Awareness In Virtual Reality

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Eugene Lee of Mountain View CA (US)

Systems And Methods For Providing Spatial Awareness In Virtual Reality - A simplified explanation of the abstract

This abstract first appeared for US patent application 18601317 titled 'Systems And Methods For Providing Spatial Awareness In Virtual Reality

The abstract describes a method for rendering a virtual reality (VR) environment for a VR display device based on the user's field of view in a real-world environment. This method involves rendering a first output image with a virtual boundary corresponding to the real-world environment, determining the pose of real-world objects relative to the user, and rendering a second output image with outline rendered views of the real-world objects.

  • Rendering a VR environment with a virtual boundary corresponding to the real-world environment
  • Determining the pose of real-world objects relative to the user
  • Rendering outline rendered views of the real-world objects in the VR environment
  • Aligning the pose of the outline rendered views with the pose of the real-world objects
  • Enhancing the user's VR experience by incorporating real-world objects into the virtual environment

Potential Applications: - Immersive VR gaming experiences - Training simulations for various industries - Architectural and interior design visualization - Virtual tours of real-world locations - Medical training and simulations

Problems Solved: - Enhancing the realism and immersion of VR experiences - Improving interaction with real-world objects in virtual environments - Providing more context and depth to VR simulations

Benefits: - Increased user engagement and immersion - Enhanced training and educational experiences - Improved spatial awareness in VR environments - Realistic integration of real-world objects into virtual settings

Commercial Applications: Title: "Enhanced VR Experience Technology for Real-World Integration" This technology can be used in various industries such as gaming, education, architecture, healthcare, and tourism to create more realistic and interactive VR experiences. The market implications include increased demand for VR devices and content that offer a seamless blend of virtual and real-world elements.

Questions about the Technology: 1. How does this technology improve the user's interaction with real-world objects in a virtual environment? 2. What are the potential limitations of rendering real-world objects in a VR environment?


Original Abstract Submitted

In one embodiment, a method includes rendering, for a VR display device and based on a field of view of a user in a real-world environment, a first output image of a VR environment comprising a virtual boundary corresponding to a real-world environment; determining a pose of one or more real-world objects in the real-world environment relative to the user; and rendering, for the VR display device, a second output image comprising the VR environment comprising one or more outline rendered views of the one or more real-world objects, wherein a pose of the one or more outline rendered views of the one or more real-world objects relative to the user corresponds to the pose of the one or more real-world objects.