18586377. IMAGE RENDERING METHOD AND APPARATUS, DEVICE, AND MEDIUM simplified abstract (Tencent Technology (Shenzhen) Company Limited)
Contents
- 1 IMAGE RENDERING METHOD AND APPARATUS, DEVICE, AND MEDIUM
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 IMAGE RENDERING METHOD AND APPARATUS, DEVICE, AND MEDIUM - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Key Features and Innovation
- 1.6 Potential Applications
- 1.7 Problems Solved
- 1.8 Benefits
- 1.9 Commercial Applications
- 1.10 Prior Art
- 1.11 Frequently Updated Research
- 1.12 Questions about Image Rendering Technology
- 1.13 Original Abstract Submitted
IMAGE RENDERING METHOD AND APPARATUS, DEVICE, AND MEDIUM
Organization Name
Tencent Technology (Shenzhen) Company Limited
Inventor(s)
IMAGE RENDERING METHOD AND APPARATUS, DEVICE, AND MEDIUM - A simplified explanation of the abstract
This abstract first appeared for US patent application 18586377 titled 'IMAGE RENDERING METHOD AND APPARATUS, DEVICE, AND MEDIUM
Simplified Explanation
This patent application describes a method for rendering images using a computer device, specifically in the field of gaming technologies. The method involves flattening a three-dimensional mesh model of a virtual object, generating a patch model, performing topological reconstruction, and reconstructing a three-dimensional mesh model based on the reconstructed model.
- Flattening an original three-dimensional mesh model of a virtual object to obtain a flat mesh model.
- Generating a patch model based on the flat mesh model's bounding box patch.
- Performing topological reconstruction on the patch model to reduce the number of surfaces.
- Reconstructing a three-dimensional mesh model based on the reconstructed model.
Key Features and Innovation
- Flattening and reconstructing three-dimensional mesh models.
- Topological reconstruction to reduce the number of surfaces.
- Efficient image rendering method for gaming technologies.
Potential Applications
- Video game development.
- Virtual reality applications.
- Animation and special effects in movies.
Problems Solved
- Efficient rendering of complex virtual objects.
- Reduction of surfaces for improved performance.
- Streamlined process for image rendering.
Benefits
- Enhanced visual quality in gaming and virtual reality.
- Improved performance and efficiency in image rendering.
- Simplified process for developers.
Commercial Applications
Image Rendering Technology for Gaming Industries
This technology can be utilized by gaming companies to enhance the visual quality of their games and improve performance.
Prior Art
There may be prior art related to image rendering methods in the field of computer graphics and gaming technologies. Researchers can explore academic journals, patent databases, and industry publications for relevant information.
Frequently Updated Research
Researchers in the field of computer graphics and gaming technologies are constantly exploring new methods for image rendering and virtual object manipulation. Stay updated on the latest advancements in this area for potential improvements in rendering techniques.
Questions about Image Rendering Technology
What are the potential limitations of this image rendering method?
The method may have limitations in rendering highly complex virtual objects or in real-time applications where performance is critical.
How does this technology compare to existing image rendering methods in the gaming industry?
This technology offers a more efficient process for rendering virtual objects, potentially leading to improved visual quality and performance in games.
Original Abstract Submitted
This application relates to an image rendering method performed by a computer device, and further relates to the field of gaming technologies. The method includes: flattening an original object mesh model to obtain a flat mesh model, the original object mesh model being an original three-dimensional mesh model of a target virtual object; generating a patch model according to a bounding box patch of the flat mesh model; performing topological reconstruction on the patch model, to obtain a reconstructed mesh model, a quantity of surfaces of the reconstructed mesh model being less than a quantity of surfaces of the original object mesh model; and reconstructing a three-dimensional mesh model based on the reconstructed mesh model.