18582558. GAME CHARACTER BEHAVIOR CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE simplified abstract (TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED)

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GAME CHARACTER BEHAVIOR CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE

Organization Name

TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED

Inventor(s)

Weibin Qiu of Shenzhen (CN)

GAME CHARACTER BEHAVIOR CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 18582558 titled 'GAME CHARACTER BEHAVIOR CONTROL METHOD AND APPARATUS, STORAGE MEDIUM, AND ELECTRONIC DEVICE

Simplified Explanation

The patent application describes a method for controlling the behavior of game characters by analyzing the game state and determining actions based on probability distributions.

  • Obtaining current game state information
  • Extracting features to reflect parameters of game characters
  • Constructing feature information for a target game character
  • Performing classification to determine action probability distribution
  • Controlling the target game character based on the determined behavior information

Key Features and Innovation

  • Analysis of game state information to control game character behavior
  • Feature extraction to reflect parameters of game characters
  • Classification to determine action probability distribution
  • Targeted control of game characters based on behavior information

Potential Applications

This technology can be applied in various video games to enhance the behavior and decision-making of game characters, providing a more immersive and challenging gaming experience.

Problems Solved

This technology addresses the need for more intelligent and adaptive game character behavior in video games, improving the overall gameplay experience for users.

Benefits

  • Enhanced gaming experience with more realistic and dynamic game character behavior
  • Increased challenge and engagement for players
  • Improved AI capabilities in video games

Commercial Applications

  • Video game development companies can utilize this technology to create more sophisticated and engaging gameplay experiences, attracting a larger audience of gamers.

Prior Art

Prior research in the field of AI and game development may provide insights into similar methods for controlling game character behavior.

Frequently Updated Research

Research on AI algorithms and machine learning techniques in the context of video game development may offer new advancements in controlling game character behavior.

Questions about Game Character Behavior Control

How does this technology impact the overall gaming experience for players?

This technology enhances the realism and challenge of video games by improving the behavior and decision-making of game characters, leading to a more immersive gameplay experience.

What are the potential limitations or challenges in implementing this method in different types of video games?

The implementation of this method may vary depending on the complexity of the game mechanics and the AI capabilities required for controlling game character behavior.


Original Abstract Submitted

The present disclosure provides a game character behavior control method. The method includes obtaining current game state information of a game, and performing feature extraction on the current game state information to obtain first feature information that reflects parameters of game characters of opposing parties in the game; constructing second feature information associated with a target game character, the second feature information reflecting the first feature information and features of target state information associated with target game character in the current game state information, the target game character being game characters controlled by game logic; performing classification on the second feature information to obtain action probability distribution associated with the target game characters; determining target behavior information based on an action probability distribution and target state information associated with the target game character; and controlling the target game character to perform actions corresponding to the target behavior information.