18581698. Systems and Methods for Motion-Controlled Animation simplified abstract (Google LLC)

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Systems and Methods for Motion-Controlled Animation

Organization Name

Google LLC

Inventor(s)

Shan Huang of Pudong, Shanghai (CN)

Systems and Methods for Motion-Controlled Animation - A simplified explanation of the abstract

This abstract first appeared for US patent application 18581698 titled 'Systems and Methods for Motion-Controlled Animation

Simplified Explanation: The patent application describes systems and methods that control the motion of an animated character based on imagery captured by a device like a webcam, allowing the character to mimic the movements of a person in real-time.

  • Leveraging imagery captured by a device like a webcam to control the motion of an animated character.
  • Automatically rendering the animated character to mimic the movements of the person shown in the imagery.
  • Iteratively transforming a vector-based surface illustration to adjust the geometry of the animated character for more realistic motion.
  • Providing more realistic motion-controlled animation by adjusting the underlying geometry of the character to imitate human motion.

Potential Applications: 1. Entertainment industry for creating interactive and realistic animated characters in video games and movies. 2. Virtual reality and augmented reality applications for immersive experiences. 3. Educational tools for teaching human anatomy and movement. 4. Virtual assistants and chatbots with lifelike movements and expressions.

Problems Solved: 1. Enhancing the realism of animated characters by mimicking human motion more accurately. 2. Providing a more interactive and engaging user experience in various applications. 3. Simplifying the process of animating characters based on real-life movements.

Benefits: 1. Enhanced realism in animated characters for a more immersive experience. 2. Improved user engagement and interaction in virtual environments. 3. Simplified animation process for creating lifelike characters.

Commercial Applications: The technology can be applied in the gaming industry to create more realistic and interactive characters, in virtual reality applications for immersive experiences, and in educational software for teaching human anatomy and movement.

Prior Art: Prior art related to this technology may include research on motion capture technology, vector-based animation techniques, and real-time character animation methods.

Frequently Updated Research: Researchers are constantly exploring advancements in motion capture technology, vector-based animation tools, and real-time character animation algorithms to improve the realism and interactivity of animated characters.

Questions about Motion-Controlled Animation: 1. How does motion-controlled animation enhance user experience in virtual environments? 2. What are the key challenges in accurately mimicking human motion in animated characters?


Original Abstract Submitted

Systems and methods can enable the control the motion of an animated character based on imagery (e.g., captured by an image capture device such as a web camera or “webcam”) which shows a person in motion. Specifically, the animated character can be automatically rendered to have the same motion as the entity shown in the imagery (e.g., in real time). According to one aspect of the present disclosure, the animated character can be rendered by iteratively transforming (e.g., including deforming the actual geometry of) a vector-based surface illustration. Specifically, the systems and methods present disclosure can leverage the scalable and transformable nature of a vector-based surface illustration to provide more realistic motion-controlled animation, in which the underlying geometry of the animated character is able to be adjusted to imitate human motion more realistically (e.g., as opposed to basic rotations of fixed character geometry).