18567695. EFFECT PROCESSING METHOD AND DEVICE simplified abstract (Lemon Inc.)
Contents
EFFECT PROCESSING METHOD AND DEVICE
Organization Name
Inventor(s)
Anda Li of Los Angeles CA (US)
EFFECT PROCESSING METHOD AND DEVICE - A simplified explanation of the abstract
This abstract first appeared for US patent application 18567695 titled 'EFFECT PROCESSING METHOD AND DEVICE
The present disclosure introduces an effect processing method and apparatus that utilize a self-defined effect logic to specify effect processors and associated effect processing units for processing particles through a GPU shader.
- The method involves acquiring effect resource data with a self-defined effect logic.
- The effect logic specifies at least one effect processor and at least two associated effect processing units in each processor.
- Effect processors and processing units are generated based on the effect logic to process particles through a GPU shader.
- The effect processing units are sequentially invoked according to an association relationship to process particles and obtain an effect picture.
- The particles are display objects of geometry.
Potential Applications: - Video game development - Special effects in movies - Virtual reality and augmented reality applications
Problems Solved: - Efficient processing of visual effects - Customizable effect logic for different applications
Benefits: - Enhanced visual effects - Flexibility in creating and customizing effects - Improved performance in processing effects
Commercial Applications: "Advanced Visual Effects Processing Technology for Gaming and Entertainment Industries"
Questions about the technology: 1. How does the self-defined effect logic improve the efficiency of effect processing? 2. What are the key advantages of using GPU shaders for processing particles in visual effects?
Original Abstract Submitted
Embodiments of the present disclosure provide an effect processing method and apparatus. The method comprises: acquiring effect resource data comprising a self-defined effect logic, the effect logic being used for specifying at least one effect processor and at least two associated effect processing units included in each effect processor; generating the effect processor and the effect processing units according to the effect logic, the effect processing units being used for processing the particles through a shader of a GPU; according to an association relationship between the effect processing units, sequentially invoking the effect processing units to process particles corresponding to the effect processor, to obtain an effect picture, wherein the particles are display objects of geometry.