18562756. HYBRID CLOUD AND LOCAL RENDERING simplified abstract (GOOGLE LLC)

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HYBRID CLOUD AND LOCAL RENDERING

Organization Name

GOOGLE LLC

Inventor(s)

Sim Douglas Dietrich, Jr. of Los Gatos CA (US)

HYBRID CLOUD AND LOCAL RENDERING - A simplified explanation of the abstract

This abstract first appeared for US patent application 18562756 titled 'HYBRID CLOUD AND LOCAL RENDERING

The abstract describes a system where information about various components of a virtual environment is received by servers, which then determine prioritization values for rendering these components. Based on these values, a partial scene of the virtual environment is generated at the servers and transmitted to a remote client device for compositing with other components to be rendered by the client device.

  • Information about components of a virtual environment is received by servers.
  • Prioritization values for rendering these components are determined based on the received information.
  • A partial scene of the virtual environment is generated at the servers by rendering a set of first components.
  • The generated partial scene is transmitted to a remote client device for compositing with a set of second components to be rendered by the client device.
      1. Potential Applications:

This technology could be used in virtual reality applications, online gaming, remote collaboration tools, and virtual tours.

      1. Problems Solved:

This technology helps optimize the rendering process in virtual environments, ensuring a smoother and more efficient display of complex scenes.

      1. Benefits:

- Improved rendering performance - Enhanced user experience in virtual environments - Efficient utilization of server resources

      1. Commercial Applications:

This technology could be valuable for companies developing virtual reality applications, online gaming platforms, and remote collaboration tools. It could also be useful for businesses offering virtual tours of real estate properties or tourist destinations.

      1. Prior Art:

Prior art related to this technology may include research on remote rendering techniques, virtual environment optimization, and networked rendering systems.

      1. Frequently Updated Research:

Researchers may be exploring ways to further optimize the rendering process in virtual environments, improve network efficiency for transmitting rendered scenes, and enhance the user experience in remote rendering applications.

        1. Questions about remote rendering technology:

1. How does remote rendering technology impact the performance of virtual reality applications? 2. What are the key challenges in implementing remote rendering systems for virtual environments?


Original Abstract Submitted

Information is received by one or more servers regarding a plurality of components of a virtual environment to be presented for display by a remote client device. A set of remote rendering prioritization values, indicating a degree of prioritization for rendering individual components of the plurality of components by the one or more server computing devices, is determined based on the received information. Based on the set of remote rendering prioritization values, a partial scene of the virtual environment is generated at the one or more servers by rendering a set of first components of the plurality of components. The generated partial scene of the virtual environment is transmitted to the remote client device for compositing with a set of second components of the plurality of components to be rendered by the remote client device.