18559200. LOW-DELAY MULTI-PASS FRAME-LEVEL RATE CONTROL USING A SHARED REFERENCE FRAME simplified abstract (GOOGLE LLC)

From WikiPatents
Jump to navigation Jump to search

LOW-DELAY MULTI-PASS FRAME-LEVEL RATE CONTROL USING A SHARED REFERENCE FRAME

Organization Name

GOOGLE LLC

Inventor(s)

Danny Hong of New York NY (US)

Ramachandra Tahasildar of Cupertino CA (US)

Alex Sukhanov of Sunnyvale CA (US)

LOW-DELAY MULTI-PASS FRAME-LEVEL RATE CONTROL USING A SHARED REFERENCE FRAME - A simplified explanation of the abstract

This abstract first appeared for US patent application 18559200 titled 'LOW-DELAY MULTI-PASS FRAME-LEVEL RATE CONTROL USING A SHARED REFERENCE FRAME

Simplified Explanation:

The patent application describes a multi-pass encoding operation for encoding gaming frames into a game stream. This operation involves producing a shared reference frame, performing a first encoding pass on a current frame using the shared reference frame, determining the complexity of the current frame, and then performing a second pass encoding based on the second-pass reference frame and the estimated complexity.

  • The innovation involves a multi-pass encoding operation using a shared reference frame.
  • The shared reference frame is produced based on a second-pass reference frame used in the encoding process.
  • The first encoding pass is performed on a current frame using the shared reference frame to determine the frame's complexity.
  • A second pass encoding is then carried out on the current frame based on the second-pass reference frame and the estimated complexity.
  • The encoded frame is transmitted as part of a stream to a client system.

Potential Applications: This technology can be applied in the gaming industry for efficient encoding of gaming frames into game streams. It can also be used in video streaming services to enhance encoding processes.

Problems Solved: This technology addresses the need for improved encoding operations for gaming frames, leading to better streaming quality and reduced bandwidth usage.

Benefits: - Enhanced encoding efficiency - Improved streaming quality - Reduced bandwidth usage

Commercial Applications: Title: Enhanced Gaming Frame Encoding Technology This technology can be commercially utilized in the gaming industry for streaming platforms, video game developers, and video streaming services to enhance the encoding process and improve overall streaming quality.

Prior Art: Readers can explore prior art related to multi-pass encoding operations, shared reference frames, and video encoding technologies to gain a deeper understanding of the innovation presented in this patent application.

Frequently Updated Research: Researchers and developers can stay updated on advancements in multi-pass encoding operations, video encoding technologies, and gaming industry trends to further enhance this technology.

Questions about Gaming Frame Encoding Technology: 1. How does the shared reference frame improve the encoding process? 2. What are the potential applications of this technology beyond gaming frames encoding?


Original Abstract Submitted

A multi-pass encoding operation using a shared reference frame is implemented to encode one or more gaming frames into a game stream. The multi-pass encoding operation includes producing a shared reference frame based upon a second-pass reference frame used by a second pass encoding of the multi-pass encoding operation. The encoding operation also includes performing a first encoding pass on a current frame using the shared reference frame. As a result of the first encoding pass, an estimated complexity for the current frame is determined. A second pass encoding is then performed on the current frame according to the second-pass reference frame and the estimated complexity, resulting in an encoded frame. This encoded frame is then transmitted as part of a stream to a client system.