18556361. INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD simplified abstract (SONY GROUP CORPORATION)

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INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD

Organization Name

SONY GROUP CORPORATION

Inventor(s)

TOSHIYA Hamada of TOKYO (JP)

INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD - A simplified explanation of the abstract

This abstract first appeared for US patent application 18556361 titled 'INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING METHOD

The patent application describes an information processing apparatus that includes a rendering section. This section performs rendering processing on three-dimensional space data based on field-of-view information of a user to generate two-dimensional video data tailored to the user's field of view. Additionally, the rendering section sets a region of interest and a region of non-interest in the display region where the two-dimensional video data is shown. The region of interest is rendered at a high resolution, while the region of non-interest is rendered at a low resolution. The apparatus also extracts a gaze object that the user is looking at, based on parameters related to the rendering processing and field-of-view information. The gaze object is then rendered in the region of interest at a high resolution, while the data amount of non-gaze objects in the region of interest is reduced.

  • Key Features and Innovation:
  • Rendering section processes three-dimensional space data based on user's field of view
  • Sets regions of interest and non-interest in display region for high and low resolution rendering
  • Extracts gaze object based on rendering parameters and field-of-view information
  • Renders gaze object at high resolution in region of interest
  • Reduces data amount of non-gaze objects in region of interest
  • Potential Applications:

This technology could be applied in virtual reality systems, video games, and augmented reality applications where rendering efficiency is crucial.

  • Problems Solved:

This technology addresses the issue of optimizing rendering resources by focusing on the user's gaze object and reducing the data amount of non-gaze objects.

  • Benefits:

- Enhanced visual experience for users - Improved rendering efficiency - Reduced processing power requirements

  • Commercial Applications:

Optimizing rendering resources in virtual reality systems, video games, and augmented reality applications can lead to improved user experiences and potentially lower hardware requirements for consumers.

  • Prior Art:

Prior art related to this technology may include research on gaze tracking systems in virtual reality and augmented reality environments.

  • Frequently Updated Research:

Stay updated on advancements in gaze tracking technology and rendering optimization in virtual reality and augmented reality systems for potential improvements in this technology.

Questions about the technology:

1. How does the rendering section determine the region of interest and non-interest in the display region? 2. What are the potential challenges in accurately extracting the user's gaze object for rendering at a high resolution?


Original Abstract Submitted

An information processing apparatus includes a rendering section. The rendering section performs rendering processing on three-dimensional space data on the basis of field-of-view information regarding a field of view of a user to generate two-dimensional video data depending on the field of view of the user. Further, the rendering section sets a region of interest and a region of non-interest in a display region in which the two-dimensional video data is displayed, the region of interest being to be rendered at a high resolution, the region of non-interest being to be rendered at a low resolution; extracts a gaze object at which the user gazes, on the basis of a parameter related to the rendering processing and the field-of-view information; renders the gaze object in the region of interest at a high resolution; and reduces a data amount of a non-gaze object that is an object other than the gaze object in the region of interest.